summaryrefslogtreecommitdiffstats
path: root/core/variant/callable_bind.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Complete support of callables of static methodsPedro J. Estébanez2023-04-121-0/+8
|
* Fix Callable call error reporting.Juan Linietsky2023-01-101-0/+52
| | | | | | * Fix potential crash when using bind in `Variant::get_callable_error_text()` * Properly compute bound arguments so they can be properly shown. * Add a function to obtain the actual bound arguments.
* Properly report Callable bound argumentsJuan Linietsky2023-01-081-0/+8
| | | | | Fixes #63213 Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Remove Signal connect bindsJuan Linietsky2022-07-291-27/+2
| | | | | Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
* Fix some issues found by cppcheck.bruvzg2022-04-061-8/+8
|
* Fix script editor errors with CustomCallableskobewi2022-02-071-0/+14
|
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Implement properties arrays in the Inspector.Gilles Roudière2021-09-071-1/+2
|
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+193
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code