Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #56167 from cdemirer/constructor-toarray-fix | Rémi Verschelde | 2022-05-11 | 1 | -2/+2 |
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| * | Fix array variant reuse in constructor | cdemirer | 2022-01-26 | 1 | -2/+2 |
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* | | Refactor Object metadata | reduz | 2022-03-24 | 1 | -4/+2 |
| | | | | | | | | | | | | | | | | | | * API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender. | ||||
* | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
|/ | | | | Happy new year to the wonderful Godot community! | ||||
* | Make some variant internal functions public. | reduz | 2021-06-17 | 1 | -0/+572 |
-Make constructors, ops and setget inline functions public -Should help optimizing the GDScript VM |