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path: root/core/variant/variant_op.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Revert "Make freed object different than null in comparison operators"Rémi Verschelde2024-07-011-16/+16
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Enforce template syntax `typename` over `class`Thaddeus Crews2024-03-071-40/+40
* Merge pull request #73896 from vnen/object-null-boolean-consistencyYuri Sizov2023-12-161-16/+16
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| * Make freed object different than null in comparison operatorsGeorge Marques2023-08-211-16/+16
* | [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-111-2/+2
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* Fix typo in modulo error message.Joseph Davies2023-08-011-4/+4
* Merge pull request #73540 from mashumafi/fix-typed-array-addRémi Verschelde2023-06-201-0/+5
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| * Fix: Typed arrays aren't working with +mashumafi2023-02-221-0/+5
* | Add operator NOT for all Variant typesGeorge Marques2023-03-101-3/+3
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Unify String and StringNamerune-scape2022-12-051-23/+50
* Fix suppressed error message on error when using % format stringRindbee2022-12-051-8/+16
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-0/+48
* Implement exponential operator (**) to GDScript/ExpressionsYuri Roubinsky2022-05-111-0/+18
* Merge pull request #55939 from cdemirer/validated-array-add-fixRémi Verschelde2022-01-171-0/+1
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| * Fix validated version of array additioncdemirer2022-01-181-0/+1
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Add Variant `in` operator for any String/StringName operandsGeorge Marques2021-10-061-3/+25
* Fix crash when dividing by 0 in Vector2/3iRafał Mikrut2021-08-151-0/+96
* Fix 'in' operator to check if an object member existsJulien Nguyen2021-07-011-4/+8
* Make some variant internal functions public.reduz2021-06-171-0/+1316