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path: root/core/variant/variant_parser.cpp
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* Use real_t in GridMap and VariantParserAaron Franke2021-03-191-23/+22
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Fix crash parsing a serialized ReferencePedro J. Estébanez2020-12-171-6/+3
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+1803
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code