Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #48989 from MarioLiebisch/variant-comment-line-breaks | Rémi Verschelde | 2022-05-05 | 1 | -0/+2 |
|\ | | | | | Properly increase line counter when parsing comments | ||||
| * | Increase line counter when parsing comments | Mario Liebisch | 2021-05-23 | 1 | -0/+2 |
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* | | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | 2022-05-03 | 1 | -3/+3 |
|\ \ | | | | | | | Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | ||||
| * | | Rename Basis "elements" to "rows" | Aaron Franke | 2022-04-29 | 1 | -2/+2 |
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| * | | Rename Transform2D "elements" to "columns" | Aaron Franke | 2022-04-29 | 1 | -1/+1 |
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* | | | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | 2022-05-03 | 1 | -6/+6 |
|/ / | | | | | | | | | | | These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | ||||
* | | Fix more issues found by cppcheck. | bruvzg | 2022-04-20 | 1 | -1/+0 |
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* | | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | 2022-02-04 | 1 | -8/+8 |
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* | | String: Add contains(). | Anilforextra | 2022-02-04 | 1 | -1/+1 |
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* | | Add support for the escaped UTF-16 and UTF-32 Unicode characters in the ↵ | bruvzg | 2022-01-30 | 1 | -3/+41 |
| | | | | | | | | scripts and expressions. | ||||
* | | Dictionary: Serialize empty dict as `{}` instead of `{\n}` | Rémi Verschelde | 2022-01-18 | 1 | -4/+5 |
| | | | | | | | | | | Also make sure to always convert multiline dictionaries to a single line for its EditorHelp representation, as multiline values break formatting. | ||||
* | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | | | | | Happy new year to the wonderful Godot community! | ||||
* | | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -2/+2 |
| | | | | | | | | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | ||||
* | | Modify Dictionary::operator== to do real key/value comparison with recursive ↵ | Emmanuel Leblond | 2021-10-30 | 1 | -29/+44 |
| | | | | | | | | support (and add unittests) | ||||
* | | NaN, INF read/write bug fixed | Thakee Nathees | 2021-10-05 | 1 | -22/+54 |
| | | | | | | | | Fix: #40589 | ||||
* | | Fixes to tests for Variant and Geometry3D | Aaron Franke | 2021-08-17 | 1 | -1/+1 |
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* | | Use const references where possible for List range iterators | Rémi Verschelde | 2021-07-25 | 1 | -1/+1 |
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* | | Use C++ iterators for Lists in many situations | Aaron Franke | 2021-07-23 | 1 | -5/+5 |
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* | | Use the standard C `INFINITY` and `NAN` constants directly | Hugo Locurcio | 2021-07-21 | 1 | -2/+2 |
| | | | | | | | | | | | | | | The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly. | ||||
* | | Fix Variant tags parsing. | bruvzg | 2021-07-05 | 1 | -8/+24 |
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* | | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | 2021-06-19 | 1 | -2/+2 |
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* | | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -38/+37 |
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* | | VariantParser: Fix reading StringNames with '&'. | Rémi Verschelde | 2021-06-12 | 1 | -2/+5 |
| | | | | | | | | | | | | | | Keep support for '@' for now for compatibility. Fixes #49535. Fixes #49542. | ||||
* | | Rename Reference to RefCounted | Pedro J. Estébanez | 2021-06-11 | 1 | -1/+1 |
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* | | Let var2str display StringName with correct sigil | Jonathan Gollnick | 2021-06-10 | 1 | -1/+1 |
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* | | Rename Quat to Quaternion | Marcel Admiraal | 2021-06-04 | 1 | -5/+5 |
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* | | Add "Transform" compatibility name for "Transform3D" in VariantParser | Aaron Franke | 2021-06-04 | 1 | -1/+1 |
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* | | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | 2021-06-03 | 1 | -1/+1 |
| | | | | | | Also _transform to _transform3d | ||||
* | | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -4/+4 |
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* | Use real_t in GridMap and VariantParser | Aaron Franke | 2021-03-19 | 1 | -23/+22 |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Fix crash parsing a serialized Reference | Pedro J. Estébanez | 2020-12-17 | 1 | -6/+3 |
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* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -0/+1803 |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |