summaryrefslogtreecommitdiffstats
path: root/core/variant/variant_setget.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Implement read-only arraysGeorge Marques2022-05-171-0/+9
| | | | | | | Arrays can be set as read-only and thus cannot be modified. Assigning the array will create an editable copy. Similar to is already done to read-only dictionaries.
* Implement read-only dictionaries.reduz2022-05-161-0/+13
| | | | | | | * Add ability to set them read only. * If read-only, it can't be modified. This is added in order to optionally make const dictionaries (and eventually arrays) properly read-only in GDScript.
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-1/+1
|
* Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde2022-05-031-1/+1
|\ | | | | Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
| * Rename Transform2D "elements" to "columns"Aaron Franke2022-04-291-1/+1
| |
* | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-13/+13
|/ | | | | | | | | | | Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
* Make blend animation to use ResetTrack as default valueSilc 'Tokage' Renew2022-04-101-0/+104
|
* Remove VARIANT_ARG* macrosreduz2022-03-091-3/+3
| | | | | | | | * Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
* Merge pull request #53684 from TokageItLab/orthogonal-modeRémi Verschelde2022-01-051-1/+1
|\
| * Fix some gizmo behavior to make more consistentSilc 'Tokage' Renew2021-12-251-1/+1
| |
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Rename `remove()` to `remove_at()` when removing by indexLightning_A2021-11-231-3/+3
|/
* Modify Dictionary::operator== to do real key/value comparison with recursive ↵Emmanuel Leblond2021-10-301-4/+8
| | | | support (and add unittests)
* Fix LUA-style assignment in Dictionarykobewi2021-10-051-1/+2
|
* Allow indexing of String values in scripting languagesGeorge Marques2021-09-171-0/+86
|
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-2/+2
|
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-6/+6
|
* Implement native extension systemreduz2021-06-251-2/+2
| | | | | | * Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
* Make some variant internal functions public.reduz2021-06-171-277/+2
| | | | | -Make constructors, ops and setget inline functions public -Should help optimizing the GDScript VM
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-3/+3
|
* Rename Quat to QuaternionMarcel Admiraal2021-06-041-16/+16
|
* Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-2/+2
| | | Also _transform to _transform3d
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-5/+5
|
* Fix PackedFloat32Array get index not workingJulien Nguyen2021-04-121-0/+1
|
* Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde2021-04-051-2/+4
|
* Make Variant setget use set() method of ArrayGeorge Marques2021-03-181-60/+58
| | | | | | | | This ensure that typed arrays are properly checked when setting an element. Moved the macro to a straight declaration since the macro was only used for Array and it now is quite specific to the Array class.
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-1/+1
|
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-3/+3
|
* Add helper count function to VariantGeorge Marques2020-12-271-0/+5
| | | | | | To get counts of items before getting the list, which is useful for GDNative so users can pre-allocate the buffer with the correct size without having to get the list twice.
* packed*arrays are pass by ref now. support duplicate and update documentationJordan Schidlowsky2020-12-171-0/+18
|
* Fix object check on Variant key checkerGeorge Marques2020-12-101-1/+1
|
* Use pointer parameters in Variant function pointersGeorge Marques2020-12-101-115/+107
| | | | | | Instead of references. This is needed because those function pointers are used in GDNative which needs to work with plain C, which doesn't support passing parameters by reference.
* Variant: Merge get() and validated_get()George Marques2020-11-201-92/+2
| | | | | Since they do pretty much the same thing. The validated_get() was renamed to get() since that is more performant.
* Fix variant getters not setting return typeGeorge Marques2020-11-201-0/+12
| | | | | | The validated getters were only setting the value without changing the type, leading to wrong results. This uses the same path used for methods to the same purpose.
* Variant: Rename Type::_RID to Type::RIDRémi Verschelde2020-11-091-1/+1
| | | | | | | | The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`.
* Refactored variant constructor logicreduz2020-11-091-2/+2
|
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+2587
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code