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* Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5Rémi Verschelde2021-01-051-2/+2
|\ | | | | Fixes: GDscript min and max are inverted
| * Fixes: GDscript min and max are invertedAndrea Catania2020-12-241-2/+2
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* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* | Rename Math::stepify to snappedMarcel Admiraal2020-12-281-3/+3
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* | Add helper count function to VariantGeorge Marques2020-12-271-0/+4
|/ | | | | | To get counts of items before getting the list, which is useful for GDNative so users can pre-allocate the buffer with the correct size without having to get the list twice.
* Fix prints and printt functions printing as errorsGeorge Marques2020-11-251-2/+2
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* doc: Sync classref with Variant utility methodsRémi Verschelde2020-11-171-46/+35
| | | | | | | Copied relevant documentation from the original `@GDScript` built-ins, which will likely be removed in a future commit. Various fixups to `variant_utility.cpp` while working on this.
* Refactor variant built-in methods yet again.reduz2020-11-111-0/+1392
* Using C-style function pointers now, InternalMethod is gone. * This ensures much better performance in typed code. * Renamed builtin_funcs to utility_funcs, to avoid naming confusion