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Redot Engine – Multi-platform 2D and 3D game engine
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variant
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Added NodePath::slice method.
nlupugla
2023-12-13
1
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Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
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-1
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+1
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Make Callable bind method const
Aaron Franke
2024-02-22
2
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+2
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Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
4
-129
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+129
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Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
2
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+7
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Merge pull request #87992 from allenwp/87991-typed-array-additions
Rémi Verschelde
2024-02-07
1
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Added newer Variant types to typed_array.h
Allen Pestaluky
2024-02-05
1
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Merge pull request #67226 from Mickeon/typed-packing
Rémi Verschelde
2024-02-07
1
-18
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Use `Packed*Array` over `Vector<T>` in TypedArray
Micky
2024-02-06
1
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Merge pull request #67220 from Mickeon/variant-packing
Rémi Verschelde
2024-02-07
2
-113
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Use Packed*Array over Vector<T> in Variant
Micky
2024-02-06
2
-113
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+113
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Use '_v' shorthand for type traits and 'if constexpr' where appropriate
vittorioromeo
2024-02-02
2
-12
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Merge pull request #87688 from AThousandShips/what_is_this
Rémi Verschelde
2024-01-29
3
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Remove unnecessary `this->` expressions
A Thousand Ships
2024-01-29
3
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+17
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Add InputEventKey.location to tell left from right
Mel Collins
2024-01-26
2
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Merge pull request #86730 from reduz/64-bit-cowdata
Rémi Verschelde
2024-01-19
1
-1
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+1
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Promote CowData to 64 bits
Juan Linietsky
2024-01-19
1
-1
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+1
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Update deferred calls to use Callables
kobewi
2024-01-09
1
-2
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+1
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Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
2
-7
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+7
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Merge pull request #82639 from golfinq/gdscript-improve-indexing-error
Rémi Verschelde
2024-01-04
2
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+52
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GDScript: Improve error messages for invalid indexing
Rémi Verschelde
2023-10-02
2
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+52
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Merge pull request #86364 from aaronfranke/basis-divide
Rémi Verschelde
2024-01-04
1
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Add and expose Basis/Transform2D/3D division by float operator
Aaron Franke
2023-12-20
1
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+9
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Merge pull request #83163 from Chubercik/vectorXi_dist_methods
Rémi Verschelde
2024-01-03
1
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
Jakub Marcowski
2023-10-12
1
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+6
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Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
Rémi Verschelde
2024-01-02
5
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+217
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Core: Allow methods of built-in `Variant` types to be used as Callables
Danil Alexeev
2023-10-25
5
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+217
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Merge pull request #83452 from RandomShaper/rd_common
Yuri Sizov
2023-12-20
1
-4
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+7
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BitField: allow chained set_flag(), make constructors constexpr
Pedro J. Estébanez
2023-12-15
1
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+7
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Add PackedRealArray as an alias for Vector<real_t>
Aaron Franke
2023-12-18
1
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+1
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Rename VariantZeroAssigner to VariantDefaultInitializer
Aaron Franke
2023-12-17
1
-76
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Merge pull request #78095 from aaronfranke/dict-get-or-set-default
Yuri Sizov
2023-12-16
3
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+11
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Add a `get_or_add` method to Dictionary
Aaron Franke
2023-12-06
3
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+11
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Merge pull request #73896 from vnen/object-null-boolean-consistency
Yuri Sizov
2023-12-16
2
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+17
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Make freed object different than null in comparison operators
George Marques
2023-08-21
2
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+17
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Don't abort loading when ext_resource is missing
kobewi
2023-11-22
1
-1
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+4
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Merge pull request #84815 from TokageItLab/array-animation
Rémi Verschelde
2023-11-16
1
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+3
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Rework blending method in Variant animation for Int/Array/String
Silc Lizard (Tokage) Renew
2023-11-16
1
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+3
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Fix sizeof usage for Variant pointers in alloca
Alistair Leslie-Hughes
2023-11-16
1
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Keep Variant type after zero()
kobewi
2023-11-08
1
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+6
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Fix StringName leaks in VariantParser
Yuri Sizov
2023-10-19
1
-1
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+1
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GDScript: Fix incorrect error message for utility functions
Danil Alexeev
2023-10-16
1
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+106
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Merge pull request #83003 from AThousandShips/null_check_extra
Rémi Verschelde
2023-10-09
1
-1
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+1
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-1
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Merge pull request #82695 from maiself/object-less-callables-fixes
Rémi Verschelde
2023-10-09
1
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+7
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Fixes to allow object-less callables throughout Godot
Mai Lavelle
2023-10-06
1
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+7
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Merge pull request #82794 from dsnopek/gdextension-validated-call
Rémi Verschelde
2023-10-06
1
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GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
David Snopek
2023-10-04
1
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Add vararg call() method to C++ Callable
kobewi
2023-10-05
2
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+16
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Add type_string() utility
Jakub Janšta
2023-10-02
2
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+7
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