Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | |||||
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -31/+31 |
| | | | | Fixes #10244. | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| | |||||
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -155/+131 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| | |||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -1/+28 |
| | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
* | begin new serialization framework | Juan Linietsky | 2015-02-15 | 1 | -0/+433 |
also got rid of STL dependency on triangulator |