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* Little BitsJuan Linietsky2014-08-141-3/+3
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Merge pull request #594 from marynate/PR-fix-rdebug-crashreduz2014-08-141-1/+1
|\ | | | | Fixed failed to connect to remote debugger with -rdebug will crash engine
| * Fixed failed to connect to remote debugger with -rdebug will crash enginemarynate2014-07-151-1/+1
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* | added String.md5_text() bindingDana Olson2014-08-131-0/+2
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* | Small Issues & MaintenanceJuan Linietsky2014-08-0118-11/+229
|/ | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Polygon2DJuan Linietsky2014-07-071-1/+53
| | | | | | | | | -=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
* 2D Animation ImprovementsJuan Linietsky2014-07-062-1/+8
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* fixed bug where resource path is properly exportedJuan Linietsky2014-06-302-2/+17
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* hoh# On branch masterJuan Linietsky2014-06-292-3/+6
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* Misc FixesJuan Linietsky2014-06-2710-13/+56
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* FineTune HDR and Other StuffJuan Linietsky2014-06-173-2/+341
| | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
* More 3D WorkJuan Linietsky2014-06-163-0/+51
| | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-06-117-1/+16
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| * Merge pull request #444 from marynate/PR-add-matrix32-get-scalereduz2014-06-111-0/+2
| |\ | | | | | | Add get_scale script binding to Matrix32 class
| | * Add get_scale script binding to Matrix32 classmarynate2014-05-221-0/+2
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| * | Merge pull request #459 from marynate/PR-diracccess-dir-existsreduz2014-06-115-1/+13
| |\ \ | | | | | | | | Add DirAccess:dir_exist api
| | * | Add DirAccess:dir_exist apimarynate2014-05-255-1/+13
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| * | | FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵voidplayer2014-06-021-0/+1
| |/ / | | | | | | | | | only if needed and avoid editor errors
* / / Light Baker!Juan Linietsky2014-06-1116-41/+398
|/ / | | | | | | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* / Making Godot Easier to Use..Juan Linietsky2014-05-2411-2/+69
|/ | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* A bit of everything:Juan Linietsky2014-05-149-18/+154
| | | | | | | | | | | | | -IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
* Make String::right count from pos instead of pos+1marynate2014-05-131-1/+1
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* -OpenSSL FixesJuan Linietsky2014-05-012-4/+6
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-2810-33/+221
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* added missing include for imagemapDana Olson2014-04-241-0/+1
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* added bindings for InputMapDana Olson2014-04-233-0/+22
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* text cursor in text editor & const in Rect2ijonyrock2014-04-171-4/+4
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* -Added google play services (needed for some stuff)Juan Linietsky2014-04-142-0/+47
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-144-0/+685
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* Add Matrix32/Vector2Array support for marshal librarysanikoyes2013-04-101-0/+100
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-103-2/+15
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky2014-04-052-1/+9
| | | | | | | | | the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
* -Support for changing fontsJuan Linietsky2014-04-058-5/+76
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* Merge pull request #212 from marynate/PR-framelimitreduz2014-04-054-0/+27
|\ | | | | Add ability to apply frame rate limit (application/target_fps)
| * Add possibility to limit frame to main loop (application/target_fps)marynate2014-03-184-0/+27
| | | | | | | | | | | | | | | | | | target-fps working, and use fixed physics step before adding physics-fps in project setting Complete implementation of framelimit Conflicts: main/main.cpp
* | Merge pull request #232 from marynate/PR-fix-variant-multiply-bugreduz2014-04-051-2/+2
|\ \ | | | | | | Fix Variant vector2/vecotor3 multiply bug
| * | Fix Variant vector2/vecotor3 multiply bugmarynate2014-03-291-2/+2
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* / Add Matrix3::get_scale() bindingmarynate2014-04-011-0/+2
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* Fixing compile error related to missing return value from input.cppSamuel Batista2014-03-141-1/+1
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-03-133-6/+8
|\ | | | | | | | | | | Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
| * Merge pull request #189 from sanikoyes/hotfix-imereduz2014-03-121-1/+1
| |\ | | | | | | Merging!
| | * export a unicode font may crash because chunks out of range...sanikoyes2014-03-111-1/+1
| | | | | | | | | | | | set MemoryPoolDynamicStatic::MAX_CHUNKS to 65536
| * | Fix Compression bug: wrong premature return.marynate2014-03-111-2/+2
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| * Fix string version of begins_withVinzenz Feenstra2014-02-261-3/+5
| | | | | | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* | -fix bug in cache for atlas import/exportJuan Linietsky2014-03-1326-58/+450
|/ | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -Added ATITC texture supportJuan Linietsky2014-02-268-2/+94
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-253-2/+10
| | | | -fix bug in doc where touchscreen events were not documented
* -Fix for parsing XML headerJuan Linietsky2014-02-231-1/+1
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-225-107/+107
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| * Removed OFVictor M2014-02-215-107/+107
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