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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Flip < and > in String::xml_escape. Close #2511
Bojidar Marinov
2015-09-23
1
-2
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+2
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Properly implement OS.alert() from script, and use xmessage on X11
Juan Linietsky
2015-09-21
2
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+9
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
4
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+7
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merged some stuff for okam
Juan Linietsky
2015-09-03
9
-19
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+36
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new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-30
1
-1
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+1
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-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-29
4
-3
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+52
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make sure array is created if not existing, as noted by Guilherme Felipe
Juan Linietsky
2015-08-25
1
-3
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+2
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Show documentation for properties on hover.
Juan Linietsky
2015-08-25
4
-1
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+55
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-08-23
4
-1
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+10
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Add OS.get_system_time_msec
Maximillian
2015-08-06
4
-1
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+10
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**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-23
11
-108
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+691
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-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-06
1
-1
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+5
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more debugger fixes
Juan Linietsky
2015-08-04
1
-0
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+16
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added bindings for screen rotation in OS
Juan Linietsky
2015-08-04
2
-0
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+37
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error debugger
Juan Linietsky
2015-08-04
3
-2
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+155
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live debug fixes
Juan Linietsky
2015-08-02
2
-5
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+5
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Live edit WORK IN PROGRESS
Juan Linietsky
2015-08-02
5
-3
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+183
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adding some base64 marshalls
punto-
2015-07-28
2
-0
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+83
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-30
5
-1
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+15
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-some changes by okam
Juan Linietsky
2015-06-30
5
-1
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+15
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small fixes
Juan Linietsky
2015-06-30
1
-3
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+6
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Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
20
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+223
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improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-26
2
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+21
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added ability to define signals in script
Juan Linietsky
2015-06-24
2
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+13
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Added helper methods to InputEvent
Jaguar
2015-06-23
3
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+16
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Merge pull request #2072 from jrimclean/master
Juan Linietsky
2015-06-22
2
-2
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+39
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Changed floats to 'real_t'.
James McLean
2015-06-11
1
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+9
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Changed 'scale' to 'scale_basis' in 'interpolate_with'.
James McLean
2015-06-11
1
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+1
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Implemented interpolation for affine transformations (Matrix32::interpolate_w...
James McLean
2015-06-11
1
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+34
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Added rot/pos constructor for Matrix32 variant.
James McLean
2015-06-09
1
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+7
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small in place fixes
Juan Linietsky
2015-06-22
1
-5
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+5
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Merge pull request #2144 from Krzycho666/UndoRedo_fix
Juan Linietsky
2015-06-22
2
-0
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+130
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added some missing biddings
krzycho
2015-06-22
1
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+3
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- added GDscript bidings for UndoRedo class mechanizm
krzycho
2015-06-21
2
-0
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+127
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Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-22
9
-18
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+168
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missing changes
Juan Linietsky
2015-06-14
1
-0
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+3
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some optimizations in godot memory handling
Juan Linietsky
2015-06-12
2
-12
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+12
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Fixed get_packet/put_packet bindings in PacketPeer.
James McLean
2015-06-08
1
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+2
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Merge pull request #2037 from est31/use-local-win
Juan Linietsky
2015-06-07
3
-11
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+28
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Add OS.get_time_zone_info function
est31
2015-06-06
3
-1
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+18
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Add utc param to get_time and get_date methods
est31
2015-06-06
3
-10
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+10
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Merge pull request #2029 from est31/rawarray
Juan Linietsky
2015-06-07
1
-1
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+36
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Add String.to_utf8() and String.to_ascii()
est31
2015-06-04
1
-1
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+36
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Merge pull request #1977 from choikwa/master
Juan Linietsky
2015-06-07
1
-1
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+1
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Merge pull request #2 from okamstudio/master
Kevin Choi
2015-05-31
8
-12
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+46
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Merge pull request #1 from okamstudio/master
Kevin Choi
2015-05-25
3
-6
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+56
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fix typo error in Color::invert
choikwa
2015-05-24
1
-1
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+1
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-fixed many memory initialization issues
Juan Linietsky
2015-06-06
4
-9
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+19
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Merge remote-tracking branch 'origin/master'
Juan Linietsky
2015-06-06
2
-0
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+78
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-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-06-01
2
-0
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+78
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