| Commit message (Collapse) | Author | Age | Files | Lines |
|\ |
|
| | |
|
|\ \ |
|
| | | |
|
|\ \ \
| |_|/
|/| | |
Fix http limitation for large "content-length"
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
When a request was issued to a server that returned "content-length" header
whose value was greater than that of an "int" we ran into overflow
problems. The fix for this was rather simple by increasing the data
type to `int64_t`
|
|\ \ \
| |_|/
|/| | |
|
| |/ |
|
|\ \ |
|
| | | |
|
| | |
| | |
| | |
| | | |
Happy new year to the wonderful Godot community!
|
|\ \ \ |
|
| | |/
| |/|
| | |
| | | |
Co-Authored-By: jmb462 <jmb462@gmail.com>
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
|
|\ \
| | |
| | |
| | | |
madmiraal/revert-55978-fix-switch-controller-event-spam
|
| | | |
|
| | | |
|
|/ / |
|
| |
| |
| |
| | |
Synced with gabomdq/SDL_GameControllerDB@265b43b7895bc5cd5eaf498414e9c62b5152b0fb.
|
|\ \
| | |
| | | |
Fixed event spam when using the Nintendo Switch controller
|
| | |
| | |
| | |
| | |
| | |
| | | |
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.
This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
|
|\ \
| | |
| | | |
Patch `MultiplayerPeerExtension` to allow derived classes
|
| | |
| | |
| | |
| | |
| | | |
Fix formatting
|
| | |
| | |
| | |
| | | |
time to properly start
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
Synced with gabomdq/SDL_GameControllerDB@348cfa347f21825e922493e3d15ed1bb3836e6c4.
|
| | |
| | |
| | |
| | |
| | |
| | | |
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
|
| | | |
|
|\ \ \ |
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Add an `OS.crash()` method for testing system crash handler
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
|
|\ \ \ \ \ |
|
| | |_|/ /
| |/| | | |
|
|\ \ \ \ \ |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
|
|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Also fixed a potential infinite loop when connecting to server.
|
| |_|/ / /
|/| | | |
| | | | |
| | | | | |
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
|
|\ \ \ \ \ |
|
| | | | | | |
|
|\ \ \ \ \ \
| |_|_|/ / /
|/| | | | | |
|
| |/ / / /
| | | | |
| | | | |
| | | | | |
triggered from the extension side
|
|\ \ \ \ \ |
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Print warnings when using a Rect2 or AABB with a negative size
|
| |/ / / / |
|
|\ \ \ \ \ |
|