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* -improved physics ccdJuan Linietsky2014-02-197-394/+420
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* -project settings are saved when changedJuan Linietsky2014-02-154-65/+138
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-153-5/+14
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-131-2/+2
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| * Make math_funcs.h use lrint on msvc 2013Matthew Casey2014-02-111-2/+2
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* | -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-1321-105/+194
|/ | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-09259-0/+86536