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* Merge pull request #2402 from ERIIX/masterJuan Linietsky2015-10-172-1/+2
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| * Properly free enemies after death in 3d platformer demo.Eric R. Monson2015-08-282-1/+2
* | Merge pull request #2522 from ricpelo/masterJuan Linietsky2015-10-171-0/+1
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| * | Disable filters for tilemap in 2D Platformer demoRicardo Pérez2015-09-241-0/+1
* | | Large improvements on scene packing and managementreduz2015-10-101-0/+8
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* | Ability to visually debug geometry visually:Juan Linietsky2015-09-2014-215/+238
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| * | Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-1512-43/+61
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* | HTML5 exporter ImprovementsJuan Linietsky2015-09-101-3/+0
* | merged some stuff for okamJuan Linietsky2015-09-031-3/+6
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* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-194/+159
* Made RegEx API similar to old versionZher Huei Lee2015-07-242-2/+2
* Added a live-edit RegEx tester to the demosZher Huei Lee2015-07-243-0/+26
* more code completion improvementsJuan Linietsky2015-06-272-2/+1
* added ability to define signals in scriptJuan Linietsky2015-06-242-0/+1
* Merge pull request #2080 from bojidar-bg/patch-1Juan Linietsky2015-06-222-14/+0
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| * Delete .fscache from fog_of_war demo, closes #2079.Bojidar Marinov2015-06-131-11/+0
| * Resolved a merge conflict.Bojidar Marinov2015-06-131-3/+0
* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+0
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* added iconJuan Linietsky2015-06-112-0/+1
* new space shooter demoJuan Linietsky2015-06-1135-0/+400
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-0612-0/+113
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| * -fix bug in animation editorJuan Linietsky2015-05-271-0/+7
| * oops, previous commit was not workingJuan Linietsky2015-05-261-1/+0
| * ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+1
| * Add input mapping GUI demoRémi Verschelde2015-05-203-0/+67
| * more fixesJuan Linietsky2015-05-198-0/+37
* | small fixesJuan Linietsky2015-06-011-0/+1
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* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-175-0/+38
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-05-161-3/+2
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| * Merge pull request #1881 from NateWardawg/masterJuan Linietsky2015-05-161-3/+2
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| | * Removed redundant code in the kinematic 3D demo.Nathan Warden2015-05-101-3/+2
* | | -small motion demo, to better troubleshootJuan Linietsky2015-05-164-0/+42
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* | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky2015-05-124-0/+47
* | -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729Juan Linietsky2015-05-127-0/+21
* | Translation DemoJuan Linietsky2015-05-1110-0/+53
* | fixs particles on 3d platformer demo, closes #1588Juan Linietsky2015-05-111-0/+0
* | -Updated isometric 2d demo to work using the new isometric support, fixes #1849Juan Linietsky2015-05-114-0/+0
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* -fixed some glitches in isometric light demo, closes #1858Juan Linietsky2015-05-103-0/+0
* Merge pull request #1875 from Zamaroht/patch-1Juan Linietsky2015-05-101-1/+0
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| * Deleted unused variableNicolas Laurito2015-05-091-1/+0
* | Remove focus from restart button, fixes #1850Nicolas Laurito2015-05-101-0/+1
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* particles in navmesh demo are nice againJuan Linietsky2015-05-091-0/+0
* Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particlesJuan Linietsky2015-05-072-0/+0
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| * add_missing_textures_to_particlesyg2f2015-05-072-0/+0
* | Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demoJuan Linietsky2015-05-071-0/+0
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| * | fixes_demo3d_shaders_materials_missing_lightyg2f2015-05-071-0/+0
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* | Merge pull request #1846 from hurikhan/pr_wm_demo_input_fixJuan Linietsky2015-05-072-1/+9
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| * | window_management input fixhurikhan2015-05-062-1/+9
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* / Delete line without functionalityNicolas Laurito2015-05-061-2/+0
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* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-042-2/+2