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* Make all demo icons 8-bit/color RGB(A)Rémi Verschelde2015-11-2316-0/+0
| | | | | Godot does not seem to like 8-bit colormaps. Fixes #2874.
* Add icons to all demos that can have a meaningful oneRémi Verschelde2015-11-1926-2/+11
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* Rename polygon_path_finder demo and add iconRémi Verschelde2015-11-198-6/+5
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* Merge pull request #2700 from neikeq/demo_iconsJuan Linietsky2015-11-1831-0/+15
|\ | | | | Added project icon to some demos
| * Added some demo iconsneikeq2015-10-2931-0/+15
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* | Merge pull request #2642 from leezh/nrex-updateJuan Linietsky2015-11-182-8/+10
|\ \ | | | | | | Updated nrex with new features
| * | Updated RegEx demosZher Huei Lee2015-11-072-8/+10
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* / fix icon locations in demo projectsfirefly24422015-10-215-5/+4
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* Merge pull request #2402 from ERIIX/masterJuan Linietsky2015-10-172-1/+2
|\ | | | | Properly free enemies after death in 3d platformer demo.
| * Properly free enemies after death in 3d platformer demo.Eric R. Monson2015-08-282-1/+2
| | | | | | | | | | | | Previously, they stuck around as invisible physics objects. This fix is much cleaner than my previous attempts, as it uses the ability to call a function from an animation as is done in the 2d platformer demo.
* | Merge pull request #2522 from ricpelo/masterJuan Linietsky2015-10-171-0/+1
|\ \ | | | | | | Disable filters for tilemap in 2D Platformer demo
| * | Disable filters for tilemap in 2D Platformer demoRicardo Pérez2015-09-241-0/+1
| | | | | | | | | Fixes #2452
* | | Large improvements on scene packing and managementreduz2015-10-101-0/+8
|/ / | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-2014-215/+238
|\ \ | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * | Ability to keep collisionshapes and collisionpolygons when running the game.reduz2015-09-1512-43/+61
|/ / | | | | | | | | | | | | | | | | | | Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
* | HTML5 exporter ImprovementsJuan Linietsky2015-09-101-3/+0
| | | | | | | | | | | | -Better template handling -Voice support -Stream support
* | merged some stuff for okamJuan Linietsky2015-09-031-3/+6
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* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-194/+159
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* Made RegEx API similar to old versionZher Huei Lee2015-07-242-2/+2
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* Added a live-edit RegEx tester to the demosZher Huei Lee2015-07-243-0/+26
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* more code completion improvementsJuan Linietsky2015-06-272-2/+1
| | | | | | -calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
* added ability to define signals in scriptJuan Linietsky2015-06-242-0/+1
| | | | closes #2175
* Merge pull request #2080 from bojidar-bg/patch-1Juan Linietsky2015-06-222-14/+0
|\ | | | | Fix to #2079
| * Delete .fscache from fog_of_war demo, closes #2079.Bojidar Marinov2015-06-131-11/+0
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| * Resolved a merge conflict.Bojidar Marinov2015-06-131-3/+0
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* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+0
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* added iconJuan Linietsky2015-06-112-0/+1
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* new space shooter demoJuan Linietsky2015-06-1135-0/+400
| | | | ortho camera sort fix, closes #2063
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-06-0612-0/+113
|\ | | | | | | | | Conflicts: demos/2d/motion/engine.cfg
| * -fix bug in animation editorJuan Linietsky2015-05-271-0/+7
| | | | | | | | -fix crash bug in physics motion, closes #1993
| * oops, previous commit was not workingJuan Linietsky2015-05-261-1/+0
| | | | | | | | it is working now
| * ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+1
| | | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
| * Add input mapping GUI demoRémi Verschelde2015-05-203-0/+67
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| * more fixesJuan Linietsky2015-05-198-0/+37
| | | | | | | | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
* | small fixesJuan Linietsky2015-06-011-0/+1
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* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-175-0/+38
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-05-161-3/+2
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| * Merge pull request #1881 from NateWardawg/masterJuan Linietsky2015-05-161-3/+2
| |\ | | | | | | Removed redundant code in the kinematic 3D demo.
| | * Removed redundant code in the kinematic 3D demo.Nathan Warden2015-05-101-3/+2
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* | | -small motion demo, to better troubleshootJuan Linietsky2015-05-164-0/+42
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* | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky2015-05-124-0/+47
| | | | | | | | -Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
* | -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729Juan Linietsky2015-05-127-0/+21
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* | Translation DemoJuan Linietsky2015-05-1110-0/+53
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* | fixs particles on 3d platformer demo, closes #1588Juan Linietsky2015-05-111-0/+0
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* | -Updated isometric 2d demo to work using the new isometric support, fixes #1849Juan Linietsky2015-05-114-0/+0
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* -fixed some glitches in isometric light demo, closes #1858Juan Linietsky2015-05-103-0/+0
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* Merge pull request #1875 from Zamaroht/patch-1Juan Linietsky2015-05-101-1/+0
|\ | | | | Delete unused variable
| * Deleted unused variableNicolas Laurito2015-05-091-1/+0
| | | | | | Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
* | Remove focus from restart button, fixes #1850Nicolas Laurito2015-05-101-0/+1
|/ | | Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
* particles in navmesh demo are nice againJuan Linietsky2015-05-091-0/+0
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