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path: root/doc/classes/AnimationNode.xml
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* Correct AnimationNode document where it mentions multiple inputsSilc Lizard (Tokage) Renew2024-04-211-1/+1
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* Rework AnimationNode process for retrieving the semantic time infoSilc Lizard (Tokage) Renew2024-03-201-2/+9
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* [Doc] Fix some incorrect uses of "children"A Thousand Ships2024-02-291-2/+2
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Implement NodeSub2 to AnimationTree & improve mathematical NodesSilc Lizard (Tokage) Renew2023-05-271-17/+17
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* Overhaul the top sections of the class reference (Animation classes)VolTer2023-05-051-2/+2
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* Rework StateMachine and nested StateMachine processSilc Renew2023-04-181-0/+3
| | | | Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Fix NodeTransition initialization and AnimationNode remapping methodSilc Renew2023-02-051-1/+16
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* Remove the max input limit & cleanup AnimationNodeTransition APISilc Renew2023-01-301-3/+18
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* Allow AnimationNodes to restart when transitioning to the same stateSilc Renew2023-01-191-0/+7
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* Simplify some editor plugin logic and remove dead codeYuri Sizov2023-01-051-5/+0
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* Refactor process of animation to retrive keys more exactlySilc Renew2022-12-011-1/+2
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* Refactor process of AnimationTree for end of animationSilc Renew2022-11-221-4/+4
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* [doc] Clarify that AnimationNode virtual methods need to be implemented ↵Andy Maloney2022-08-151-7/+7
| | | | | | rather than called directly Fixes #62379
* [doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney2022-08-121-3/+3
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-36/+36
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* refactor sync in AnimationTreeSilc Renew2022-07-161-2/+2
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* Fixed delta & Implement selection of whether or not to seek rootSilc Renew2022-05-091-8/+12
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* Fix wording in AnimationNode classrefHaoyu Qiu2022-02-171-4/+4
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Fix indentations in class reference XMLsHaoyu Qiu2021-12-151-1/+1
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* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* reimplement ping-pongSilc 'Tokage' Renew2021-11-031-0/+1
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* Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky2021-10-111-1/+0
| | | | NodeAnimation"
* implement ping-pong loop in animationTokage2021-10-091-0/+1
| | | | Co-authored-by: Chaosus <chaosus89@gmail.com>
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-11/+11
| | | | | | | | | | | * New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-98/+49
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Consistently prefix bound virtual methods with _kobewi2021-06-121-59/+59
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* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-6/+6
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* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-7/+7
| | | | | | | | | | | | | - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
* [DOCS] Class reference typos and fixes.Chris Bradfield2020-01-021-1/+1
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* Fix misc. source comment typosluz.paz2019-09-191-1/+1
| | | Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-12/+12
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* Add documentation for AnimationNode* resourcesNathan Lovato2019-06-151-0/+1
| | | | | | | I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes because it's not exposed to GDScript. Same for the +add, -add, etc. labels: they're just labels you can find in the AnimationTree bottom panel.
* Change "Return" to "Returns" where necessary in XML documentationSean Heffernan2019-05-231-3/+3
| | | | | | | | In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
* Fix typos with codespellRémi Verschelde2019-05-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
* Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde2019-04-221-4/+4
|\ | | | | Consistently wrap booleans in [code]
| * Consistently wrap booleans in [code]Tomasz Chabora2019-04-171-4/+4
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* | doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Fix wrong references found by new makerst.pyRémi Verschelde2019-01-071-4/+3
| | | | Thanks @PJB3005
* Fixup to typo and indentation in 81c86e8Rémi Verschelde2018-11-261-26/+26
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* Improved bindings and added documentation for AnimationNode, closes #20720Juan Linietsky2018-11-251-0/+59
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* doc: Sync classref with current sourceRémi Verschelde2018-08-211-53/+19
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* doc: Sync classref with current sourceRémi Verschelde2018-07-261-0/+213
Fix various missing arguments in bindings.