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path: root/doc/classes/Area2D.xml
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* Replace Area gravity point distance scale with unit distanceAaron Franke2023-01-291-2/+3
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* Improve signal documentation for Area2D/3DYuri Sizov2022-12-121-28/+32
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* Implement Area.has_overlapping_*VolTer2022-09-101-1/+15
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* Document behavior of areas with concave shapesRicardo Buring2022-08-231-1/+3
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* [doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney2022-08-121-21/+21
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-22/+22
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* Merge pull request #57478 from FelixNemis/physics-signal-doc-fixRémi Verschelde2022-03-031-8/+8
|\ | | | | Fix snippet for getting collisionshape node in body/area signal docs
| * Fix recommended snippet for getting collisionshape node in body/area signal docsCharlie Burnham2022-01-311-8/+8
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* | Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | | | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* | Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentationHugo Locurcio2022-02-011-3/+3
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* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-9/+18
| | | | Also make inspector clearer for gravity point properties.
* Improve area method descriptionsskyace652021-10-231-2/+4
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* Improve area/body_shape_entered/exited signals parameter names and docMaxime Lapointe2021-10-141-20/+20
| | | | | | Fix some typoed names from the doc Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-52/+26
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Fix doc typosNicholas Huelin2021-07-231-2/+2
| | | | This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-1/+1
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* Let var2str display StringName with correct sigilJonathan Gollnick2021-06-101-1/+1
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* Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde2021-05-181-4/+4
|\ | | | | Return RID instead of Object id in area-body_shape_entered-exited signals.
| * Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal2021-03-061-4/+4
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* | Area: Uncap the range for gravity and change the slider hintsAaron Franke2021-05-181-1/+1
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* | Increase the default 2D gravity to 980.0Hugo Locurcio2021-05-051-1/+1
| | | | | | | | | | | | This makes 2D RigidBody physics feel less floaty out of the box. This closes https://github.com/godotengine/godot-proposals/issues/98.
* | Move collision layer and mask into CollisionObject.Marcel Admiraal2021-04-201-46/+0
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* | Put physics override parameters in their own group and document that areas ↵Lightning_A2021-04-181-2/+2
|/ | | | can be used to influence audio
* Use a more specific type for Area2D/3D body signalsAaron Franke2021-02-241-4/+4
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* Rename the final parameter of area_shape_entered-exited local_shape.Marcel Admiraal2021-01-091-8/+8
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* Update area-body_shape_entered-exited signal documentation.Marcel Admiraal2021-01-091-12/+28
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* Correct the doc about linear dampingTomasz Chabora2020-10-131-2/+4
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* Link to demos from within the class referenceAaron Franke2020-10-011-0/+3
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* Merge pull request #40993 from Calinou/doc-collision-layer-maskRémi Verschelde2020-08-311-2/+2
|\ | | | | Reference the online documentation in collision layer/mask properties
| * Reference the online documentation in collision layer/mask propertiesHugo Locurcio2020-08-031-2/+2
| | | | | | | | See https://github.com/godotengine/godot-docs/pull/3863.
* | Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
|/ | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* doc: Fix parsing typed arrays in makerst.pyRémi Verschelde2020-04-241-2/+2
| | | | | | | `Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-1/+1
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* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* add area_shape_entered usageLakshay Angrish2019-12-261-1/+1
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* Added link to Area2D tutorial in documentation.Derwent Ready (drentsoft)2019-10-311-0/+1
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* doc: Remove hardcoded default values from descriptionsRémi Verschelde2019-06-301-5/+5
| | | | They are now generated automatically by doctool.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-14/+14
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-3/+5
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Fix scoped hyperlinks to same-class enums/methodsRémi Verschelde2019-06-271-1/+1
| | | | The class name does not need to be specified when it is the current class.
* Area2D: Fix argument type of body_* signalsRémi Verschelde2019-06-241-9/+14
| | | | | | | | | | | | | | Those signals receive either a PhysicsBody2D or a TileMap object, and what the emitting method checks internally is only that the object is a Node. In theory any Node could go through these signals if they talk directly to the PhysicsServer2D. Also updated docs. Fixes #27076. Might need further (compat breaking) improvement as this API is a bit confusing, cf. #24739.
* Change "Return" to "Returns" where necessary in XML documentationSean Heffernan2019-05-231-2/+2
| | | | | | | | In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* Merge pull request #27465 from ↵Rémi Verschelde2019-04-051-1/+1
|\ | | | | | | | | neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
| * ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry2019-03-291-1/+1
| | | | | | | | Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
* | doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Fix wrong references found by new makerst.pyRémi Verschelde2019-01-071-1/+1
| | | | Thanks @PJB3005
* doc: Fix references to setters and misc formattingRémi Verschelde2018-12-291-7/+7
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