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path: root/doc/classes/ArrayMesh.xml
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* Implement set_surface_material and set_surface_name methods in ↵Lyuma2021-08-221-0/+1
| | | | EditorSceneImporterMesh, and add documentation.
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-94/+47
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Fix doc typosNicholas Huelin2021-07-231-1/+1
| | | | This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
* Deprecate ImmediateGeometryreduz2021-06-301-4/+26
| | | | | | | | | * Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
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* Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` descriptionHugo Locurcio2021-06-121-1/+0
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* Update documentation for Transform3DAaron Franke2021-06-031-1/+1
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* Fix misformatted documentation from #47435, #42827, #46991Yuri Sizov2021-04-041-0/+10
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* doc: Sync classref with current sourceRémi Verschelde2021-01-281-0/+2
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* doc: Sync classref with current sourceRémi Verschelde2021-01-041-8/+2
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* Consistently use normal_mapMarcel Admiraal2020-12-291-1/+1
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* Rebind Mesh/ArrayMesh enumsAaron Franke2020-12-041-2/+8
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* doc: Sync classref with current sourceRémi Verschelde2020-12-041-70/+6
| | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
* doc: Sync classref with current sourceRémi Verschelde2020-10-091-1/+0
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* Add C# code examples to the docsHaSa10022020-09-261-2/+23
| | | | | | | | | | | | | | | | | | | | Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* Improve the procedural geometry class documentationsHugo Locurcio2020-04-201-1/+2
| | | | | | | | This references Godot's winding order at the top of every procedural geometry class, as well as referencing other classes within a given geometry class. A warning about ImmediateGeometry3D performance was also added.
* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
| | | | A few extra renames for classes which were missed in last week's PRs.
* Add LOTS of missing docsTomasz Chabora2020-03-131-0/+1
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* doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-4/+4
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* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-11/+11
| | | | Handle removal of Pool*Array types and other recent changes.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-10/+11
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* Fix some URLs to use HTTPS when availableRémi Verschelde2020-01-291-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-4/+5
| | | | | | | | | | | | | - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
* Completed documentation for many visual nodesclayjohn2020-01-141-0/+2
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* doc: Markup fixes for enums and constantsRémi Verschelde2019-12-061-1/+1
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* doc: Remove hardcoded default values from descriptionsRémi Verschelde2019-06-301-1/+1
| | | | They are now generated automatically by doctool.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-2/+2
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-7/+8
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde2019-06-271-1/+1
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* doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde2019-06-271-0/+1
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* filled out docs for various mesh typesclayjohn2019-06-121-1/+4
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* Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde2019-06-031-11/+0
|\ | | | | MeshLibrary export improvements
| * MeshLibrary export improvementsDaniel Rakos2019-02-031-11/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - From now materials assigned to the MeshInstance (not the Mesh) get exported into the MeshLibrary when such materials exist. This enables workflows where the MeshLibrary is exported from an imported scene (e.g. GLTF) where the materials assigned to the Mesh (not the MeshInstance) get overwritten on re-import, thus can't use editor set materials in the exported MeshLibrary unless they are assigned to the MeshInstance whose materials get saved with the inherited scene thus persist across re-imports. - When appending to an existing MeshLibrary only generate previews for newly added or modified meshes. - During preview generation transform camera and lights instead of the mesh and use the source MeshInstance's transform for the mesh to avoid weird previews being generated for meshes with a position dependent material (e.g. when using triplanar mapping). - Adjust the camera angle and light directions used in mesh preview generation for better results.
* | Change "Return" to "Returns" where necessary in XML documentationSean Heffernan2019-05-231-5/+5
| | | | | | | | | | | | | | | | In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
* | changed references to array types in arraymesh docclayjohn2019-04-271-9/+9
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* | doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* | Merge pull request #27465 from ↵Rémi Verschelde2019-04-051-6/+6
|\ \ | | | | | | | | | | | | neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
| * | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry2019-03-291-6/+6
| | | | | | | | | | | | Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
* | | doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* / doc: Sync classref with current sourceRémi Verschelde2019-03-071-7/+0
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* doc: Fix formatting in code blocksRémi Verschelde2018-12-141-3/+3
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* [Docs] Fix some broken linksKelly Thomas2018-10-061-1/+1
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* Add code example to ArrayMesh class docslupoDharkael2018-09-261-0/+17
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* Moved documentation for methods made accessible from super class for MeshBastiaan Olij2018-08-291-34/+0
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* doc: Sync classref with current sourceRémi Verschelde2018-08-211-2/+2
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* Added a method to find the index for a surface with a given nameBastiaan Olij2018-07-281-1/+21
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