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* Add note to shadow_mesh docs to warn about improper usageclayjohn2024-07-191-1/+2
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* [Doc] Fix some incorrect uses of `a/an`A Thousand Ships2024-03-131-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Display `BitField[Enum]` in docs to distinguish from `Enum`Danil Alexeev2023-06-151-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add description for ArrayMesh.shadow_meshaXu-AP2023-01-261-0/+1
| | | | | | Update doc/classes/ArrayMesh.xml Co-Authored-By: Clay John <claynjohn@gmail.com>
* Fix LOD sort order; checks in add_surface; and document all parameters of ↵RedworkDE2023-01-191-5/+9
| | | | | | `ArrayMesh::add_surface_from_arrays` Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
* Use BitField<> hint for ArrayFormatJuan Linietsky2023-01-081-2/+2
| | | | This was missing in the conversion of bitflags to BitField<>.
* changed wording for ArrayMesh::regen_normal_maps' descriptionmatt08-prog2022-12-231-2/+2
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* C#: Fix incorrect types used in ArrayMesh docsRaul Santos2022-11-161-5/+7
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* Revert usage of typed array in `add_surface_from_arrays` parametersYuri Rubinsky2022-09-021-1/+1
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* Change Array arguments to TypedArraykobewi2022-09-011-2/+2
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* [doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney2022-08-121-2/+2
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-28/+28
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* Fix add_surface_from_arrays description in classrefSnailRhymer2022-07-291-1/+1
| | | | | | Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements. Also add missing comma in MeshInstance3D.xml, reword slightly.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Dictionary: Serialize empty dict as `{}` instead of `{\n}`Rémi Verschelde2022-01-181-2/+1
| | | | | Also make sure to always convert multiline dictionaries to a single line for its EditorHelp representation, as multiline values break formatting.
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* doc: Update links to latest documentation after content reorganizationRémi Verschelde2021-10-061-1/+1
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* Implement set_surface_material and set_surface_name methods in ↵Lyuma2021-08-221-0/+1
| | | | EditorSceneImporterMesh, and add documentation.
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-94/+47
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Fix doc typosNicholas Huelin2021-07-231-1/+1
| | | | This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
* Deprecate ImmediateGeometryreduz2021-06-301-4/+26
| | | | | | | | | * Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
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* Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` descriptionHugo Locurcio2021-06-121-1/+0
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* Update documentation for Transform3DAaron Franke2021-06-031-1/+1
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* Fix misformatted documentation from #47435, #42827, #46991Yuri Sizov2021-04-041-0/+10
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* doc: Sync classref with current sourceRémi Verschelde2021-01-281-0/+2
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* doc: Sync classref with current sourceRémi Verschelde2021-01-041-8/+2
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* Consistently use normal_mapMarcel Admiraal2020-12-291-1/+1
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* Rebind Mesh/ArrayMesh enumsAaron Franke2020-12-041-2/+8
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* doc: Sync classref with current sourceRémi Verschelde2020-12-041-70/+6
| | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
* doc: Sync classref with current sourceRémi Verschelde2020-10-091-1/+0
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* Add C# code examples to the docsHaSa10022020-09-261-2/+23
| | | | | | | | | | | | | | | | | | | | Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* Improve the procedural geometry class documentationsHugo Locurcio2020-04-201-1/+2
| | | | | | | | This references Godot's winding order at the top of every procedural geometry class, as well as referencing other classes within a given geometry class. A warning about ImmediateGeometry3D performance was also added.
* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
| | | | A few extra renames for classes which were missed in last week's PRs.
* Add LOTS of missing docsTomasz Chabora2020-03-131-0/+1
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* doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-4/+4
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* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-11/+11
| | | | Handle removal of Pool*Array types and other recent changes.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-10/+11
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* Fix some URLs to use HTTPS when availableRémi Verschelde2020-01-291-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-4/+5
| | | | | | | | | | | | | - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
* Completed documentation for many visual nodesclayjohn2020-01-141-0/+2
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* doc: Markup fixes for enums and constantsRémi Verschelde2019-12-061-1/+1
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