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* Document the expected normal map coordinate system where relevantHugo Locurcio2020-05-041-0/+2
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* doc: Sync classref with current sourceRémi Verschelde2020-04-201-1/+1
| | | | Add missing enum bindings.
* Update many docs with recent rendering changesclayjohn2020-04-171-24/+54
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* i18n: Sync translate template for class referenceRémi Verschelde2020-04-071-1/+5
| | | | Adds initial fr.po translation for initialization on Weblate.
* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
| | | | A few extra renames for classes which were missed in last week's PRs.
* doc: Sync classref with current sourceRémi Verschelde2020-03-131-1/+1
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* Add LOTS of missing docsTomasz Chabora2020-03-131-0/+11
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* Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)2020-02-201-2/+2
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* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-1/+1
| | | | | | | | | | | | | | Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
* doc: Add BaseMaterial3D strings ported from SpatialMaterialRémi Verschelde2020-02-121-1/+187
| | | | Follow-up to #36135.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-0/+477
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.