Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #99020 from Mickeon/documentation-example-pruning-2 | Thaddeus Crews | 2024-11-12 | 1 | -1/+1 |
|\ | | | | | | | Clean up more `[b]Example:[/b]` lines from the class reference | ||||
| * | Clean up more `[b]Example:[/b]` lines from the class reference | Micky | 2024-11-11 | 1 | -1/+1 |
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* | | Docs: Add note about C# differences in Variant constructors | tetrapod00 | 2024-10-27 | 1 | -0/+1 |
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* | Fix asset pipeline coordinate systems doc url | Stephen Li | 2024-07-01 | 1 | -1/+1 |
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* | Fix example for Basis * Vector3 in documentation | Mart Jõgi | 2024-06-10 | 1 | -4/+6 |
| | | | | Fixes: godotengine/godot-docs#9394 | ||||
* | Update links to outdated asset library demos | skyace65 | 2024-04-07 | 1 | -4/+4 |
| | | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com> | ||||
* | Overhaul some "uncommon" wording in class reference | Micky | 2024-03-01 | 1 | -1/+1 |
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* | Add keywords to improve search in the class reference | Hugo Locurcio | 2024-02-22 | 1 | -1/+1 |
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* | Overhaul Basis' documentation | Micky | 2024-01-23 | 1 | -44/+112 |
| | | | | Co-Authored-By: Aaron Franke <arnfranke@yahoo.com> | ||||
* | Merge pull request #86742 from paulloz/doc/dotnet-basis-examples | Rémi Verschelde | 2024-01-04 | 1 | -17/+97 |
|\ | | | | | Add C# examples in `Basis.xml` | ||||
| * | Add C# examples in `Basis.xml` | Paul Joannon | 2024-01-03 | 1 | -17/+97 |
| | | | | | | | | Follow up to #86664 | ||||
* | | Merge pull request #86364 from aaronfranke/basis-divide | Rémi Verschelde | 2024-01-04 | 1 | -0/+14 |
|\ \ | |/ |/| | | | Add and expose Basis/Transform2D/3D division by float operator | ||||
| * | Add and expose Basis/Transform2D/3D division by float operator | Aaron Franke | 2023-12-20 | 1 | -0/+14 |
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* | | Merge pull request #86664 from Mickeon/doc-peeves-basis-examples | Rémi Verschelde | 2024-01-03 | 1 | -0/+65 |
|\ \ | | | | | | | | | | Add code examples to Basis' documentation | ||||
| * | | Add more examples to Basis' Documentation | Micky | 2024-01-01 | 1 | -0/+65 |
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* / | Link to the "article" in the docs instead of saying "article" | Micky | 2024-01-02 | 1 | -1/+1 |
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* | Validate `code` tags for class and member references | Yuri Sizov | 2023-10-03 | 1 | -1/+1 |
| | | | | | | | | This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors. | ||||
* | Add `is_conformal` method to Basis and Transform2D | Aaron Franke | 2023-09-13 | 1 | -0/+6 |
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* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
| | | | | Keep on waitin' | ||||
* | Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE | Yuri Sizov | 2023-05-29 | 1 | -5/+5 |
|\ | | | | | Overhaul the top sections of the class reference (Core classes) | ||||
| * | Overhaul the top sections of the class reference (Core classes) | VolTer | 2023-05-19 | 1 | -5/+5 |
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* | | Fix Pathfollow direction | Silc Renew | 2023-05-24 | 1 | -0/+1 |
| | | | | | | | | Co-authored-by: aaronfranke <arnfranke@yahoo.com> | ||||
* | | Add the ability to look-at in model-space. | Juan Linietsky | 2023-05-24 | 1 | -0/+1 |
|/ | | | | | | | | | | This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility. * Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets. * Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector. The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot) and make it easier to understand where 3D models are facing, as well as orienting them via look_at. | ||||
* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | Move EulerOrder enum to math_defs.h and global scope | Aaron Franke | 2022-11-02 | 1 | -19/+1 |
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* | Clean up Basis from Euler code | Aaron Franke | 2022-10-21 | 1 | -1/+1 |
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* | Merge pull request #67001 from KoBeWi/🎲 | Max Hilbrunner | 2022-10-19 | 1 | -0/+7 |
|\ | | | | | Fill random docs | ||||
| * | Fill random docs | kobewi | 2022-10-07 | 1 | -0/+7 |
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* | | Add `is_finite` method for checking built-in types | Haoyu Qiu | 2022-10-08 | 1 | -0/+6 |
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* | C#: Update Basis Euler angle code to match core | Aaron Franke | 2022-09-25 | 1 | -1/+1 |
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* | Expose Basis `set_orthogonal_index` method as a GridMap function | rafallus | 2022-08-20 | 1 | -6/+0 |
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* | [doc] Use "param" instead of "code" to refer to parameters (7) | Andy Maloney | 2022-08-12 | 1 | -5/+5 |
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* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -29/+29 |
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* | Core: Rename math 'phi' arguments to 'angle' | Rémi Verschelde | 2022-05-05 | 1 | -4/+4 |
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* | Remove generating of null comparison operators from documentation | Yuri Roubinsky | 2022-03-14 | 1 | -10/+0 |
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* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
| | | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | ||||
* | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | 2021-11-16 | 1 | -0/+7 |
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| * | Add documentation to operators for math types | Aaron Franke | 2021-11-04 | 1 | -0/+7 |
| | | | | | | | | Co-authored-by: Raul Santos <raulsntos@gmail.com> | ||||
* | | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | 2021-11-15 | 1 | -3/+3 |
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* | Move the docs for constructors and operators out of methods section | Aaron Franke | 2021-10-29 | 1 | -65/+69 |
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* | Refactored Node3D rotation modes | reduz | 2021-10-25 | 1 | -8/+20 |
| | | | | | | | | | * Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | ||||
* | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | 2021-10-06 | 1 | -1/+1 |
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* | Merge pull request #52450 from aaronfranke/they-came-from-scale | Rémi Verschelde | 2021-09-17 | 1 | -0/+7 |
|\ | | | | | Replace Vector3.to_diagonal_matrix with Basis.from_scale | ||||
| * | Replace Vector3.to_diagonal_matrix with Basis.from_scale | Aaron Franke | 2021-09-17 | 1 | -0/+7 |
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* | | Allow comparing equality between builtin types and null | George Marques | 2021-09-17 | 1 | -0/+10 |
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* | Move code for looking_at to Basis | Aaron Franke | 2021-08-01 | 1 | -0/+9 |
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* | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -104/+52 |
| | | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | ||||
* | Merge pull request #49638 from aaronfranke/multiply-transforms | Rémi Verschelde | 2021-06-18 | 1 | -0/+18 |
|\ | | | | | Allow multiplying Transforms and Basis by numbers | ||||
| * | Allow multiplying Transforms and Basis by numbers | Aaron Franke | 2021-06-15 | 1 | -0/+18 |
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