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path: root/doc/classes/ConcavePolygonShape3D.xml
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* Update links to outdated asset library demosskyace652024-04-071-1/+1
| | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
* doc: Fix typo in ConcavePolygonShape2D/3D descriptionEge Yıldır2023-10-291-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (Physics classes)VolTer2023-05-201-8/+6
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* Fix concave/convex polygon shape documentationRicardo Buring2023-03-051-5/+8
| | | | | Removes some outdated/incorrect/duplicated info, adds correct info. Also removes no longer applicable "editor-only helper" statements.
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-1/+1
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* Document behavior of areas with concave shapesRicardo Buring2022-08-231-0/+1
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-1/+1
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* Improve documentation related to physics collision shapesHugo Locurcio2022-03-021-2/+3
| | | | | | - Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphsRémi Verschelde2021-10-051-1/+1
| | | | And fix up formatting not supported by makerst.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-1/+1
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-6/+3
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-1/+1
| | | | | | | | | | | PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move.
* Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp2021-03-181-0/+5
| | | | | | | | Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed.
* Link to demos from within the class referenceAaron Franke2020-10-011-0/+1
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+32
A few extra renames for classes which were missed in last week's PRs.