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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-102/+51
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
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* Clarify Curve.get_closest_point uses baked points.Ryan Roden-Corrent2021-02-281-1/+1
| | | | | | | Based on the doc, I wasn't sure if get_closest_point would return the closest baked point or the closest "source" point. It seems to use baked: https://github.com/godotengine/godot/blob/8faecd6a470aeef41084a32d74f4a131a5ef42b6/scene/resources/curve.cpp#L809
* Fix incorrect `Curve3D.interpolate_baked()` descriptionHugo Locurcio2020-12-011-1/+1
| | | | | | The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339.
* Clarify Curve3D.get_point_{in,out} position in doc.Ryan Roden-Corrent2020-11-161-4/+4
| | | | | | | | | | | I verified this experimentally. I added a point at roughly (1,0,0), and dragged a handle back to the origin. The result was: ``` get_point_position: (0.991079, 0, -0.000069) get_point_in: (0.993409, 0, 0) get_point_out: (-0.993409, 0, 0) ```
* doc: Update classref with node renamesRémi Verschelde2020-03-301-3/+3
| | | | A few extra renames for classes which were missed in last week's PRs.
* doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-7/+7
| | | | Handle removal of Pool*Array types and other recent changes.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-2/+2
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-4/+4
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde2019-06-271-1/+1
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* Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde2019-04-221-1/+1
|\ | | | | Consistently wrap booleans in [code]
| * Consistently wrap booleans in [code]Tomasz Chabora2019-04-171-1/+1
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* | doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)2019-01-161-2/+2
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* doc: Fix wrong references found by new makerst.pyRémi Verschelde2019-01-071-1/+1
| | | | Thanks @PJB3005
* doc: Fix references to setters and misc formattingRémi Verschelde2018-12-291-21/+21
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* [Docs] Remove double-spaces from descriptions, as well a couple other small ↵LikeLakers22018-09-231-1/+1
| | | | fixes
* Up vector implementation and OrientedPathFollow.danilo22052018-05-201-1/+29
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* Sync classref with current sourceRémi Verschelde2018-05-121-0/+16
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* [DOCS] Animation, CanvasItem, Curve3D, CurveWill Nations2017-12-131-0/+2
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* doc: Sync classref after a496dd4d, removing NOEDITOR properties from docRémi Verschelde2017-12-071-2/+0
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-16/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Rename pos to position in user facing methods and variablesletheed2017-09-201-9/+9
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* doc: Sync classref with current sourceRémi Verschelde2017-09-131-2/+2
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+228
possible to save module files in module directories and the build system will recognize them.