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* Add keywords to improve search in the class referenceHugo Locurcio2024-02-221-5/+5
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Fixed various typos across the docsUltraBIF2023-05-021-1/+1
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Merge pull request #73195 from timothyqiu/weblate-commentsRémi Verschelde2023-02-171-1/+1
|\ | | | | | | Improvements and fixes based on Weblate comments
| * Improvements and fixes based on Weblate commentsHaoyu Qiu2023-02-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted". * Spell out "Animation" instead of using "Anim.". * Treat "Max" as regular word instead of writing "Max.". * Use generic "Set %s" for action name instead of a dedicated "Set target_position". * Add translator comment for: * "Inclusive" and "Self" in the profiler. * Places where it needs the context about being an editor progress label. * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation. * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal". * Fix wrong undo action name for renaming an input action. * Fix missing end quote in a shader error message. * In class reference: * Fix duplicated "if" in the description of `signf()`. * Fix mismatched example output in `String.operator %()`. * Fix typo in the description of `Decal.texture_emission`. * Unify description of `String.match()` and `StringName.match()`.
* | Merge pull request #72659 from Calinou/doc-rendering-method-supportRémi Verschelde2023-02-131-0/+1
|\ \ | | | | | | | | | Document unsupported features in Mobile and Compatibility rendering methods
| * | Document unsupported features in Mobile and Compatibility rendering methodsHugo Locurcio2023-02-131-0/+1
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* / Clamp Decal size to positive valuesHugo Locurcio2023-02-131-1/+2
|/ | | | | | This prevents using negative size, while also preventing error messages from being spammed if one of the decal's dimensions is set to exactly 0.
* Document visibility AABB caveats with decals, reflection probes and lightsHugo Locurcio2023-02-041-0/+1
| | | | | | This is required in rendering methods that don't use clustering to check which meshes should be affected by decals, reflection probes and lights.
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵Marius Hanl2023-01-311-3/+3
| | | | | | | | | | | GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-3/+3
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* Make Decal's `modulate` property affect emission color as wellHugo Locurcio2022-07-301-6/+9
| | | | | | | This can be used to recolor special effects such as fake area fog without having to create separate textures for each color. - Improve the Decal class documentation.
* Tweak Decal distance fade defaults and add property hintsHugo Locurcio2022-07-271-5/+5
| | | | | | | | | The new default values are more usable in real world scenarios when smooth fading of distant decals is desired for performance reasons. The Decal distance fade property hints were adjusted based on the GeometryInstance3D visibility range fade property hints. `or_greater` was also added to allow specifying larger values if needed.
* Document changing the Decal and Light3D projector texture filter modesHugo Locurcio2022-07-041-0/+4
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* Clamp Decal's upper/lower fade to positive valuesHugo Locurcio2022-07-011-2/+2
| | | | Negative easing values result in broken rendering.
* Document Decal interactions with transparent materialsHugo Locurcio2022-05-201-0/+1
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-10/+5
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
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* class reference proofreadingPaul Joannon2021-03-191-2/+2
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* Consistently use normal_mapMarcel Admiraal2020-12-291-1/+1
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* Port code examples to C# (D)HaSa10022020-11-011-4/+20
| | | | | | | | | | | | | | | | | | | | Includes: * Decal * Dictionary * Directory * DisplayServer * DTLSServer * DynamicFont * EditorImportPlugin * EditorPlugin * EditorScenePostImport * EditorScript * EditorSettings * EditorTranslationParserPlugin * Engine * Expression Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
* Commit other files changed by file_format.shAaron Franke2020-07-131-2/+2
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* Update many docs with recent rendering changesclayjohn2020-04-171-0/+111