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path: root/doc/classes/EditorExportPlugin.xml
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* Improve docs about plugin registrationkobewi2021-10-171-1/+2
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-64/+32
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Complete documentation of EditorExportPluginkobewi2020-12-291-2/+13
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* doc: Sync classref with current sourceRémi Verschelde2020-08-311-6/+6
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* iOS Export: Add a method to embed a frameworkSergey Minakov2020-08-191-0/+12
| | | | | By default 'add_ios_framework' would not embed a framework to save previous behavior. New 'add_ios_embedded_framework' would embed framework on export.
* doc: Sync classref with current sourceRémi Verschelde2020-04-031-0/+8
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* Add LOTS of missing docsTomasz Chabora2020-03-131-0/+3
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-4/+4
| | | | Handle removal of Pool*Array types and other recent changes.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* Fixed virtual method not showing up in autocomplete and docsWiggleWizard2019-05-231-0/+6
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* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2017-11-241-0/+48
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* doc: Sync classref with current sourceRémi Verschelde2017-09-161-0/+61
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