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* Port code examples to C# (D)HaSa10022020-11-011-11/+37
| | | | | | | | | | | | | | | | | | | | Includes: * Decal * Dictionary * Directory * DisplayServer * DTLSServer * DynamicFont * EditorImportPlugin * EditorPlugin * EditorScenePostImport * EditorScript * EditorSettings * EditorTranslationParserPlugin * Engine * Expression Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
* Complete the EditorSettings class documentationHugo Locurcio2020-07-171-10/+23
| | | | EditorSettings is now 100% documented.
* Document how some editor classes should be accessed as singletons onlyHugo Locurcio2020-04-221-0/+1
| | | | This closes #37687.
* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-4/+4
| | | | Handle removal of Pool*Array types and other recent changes.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Markup fixes for enums and constantsRémi Verschelde2019-12-061-1/+4
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* Clearify how hex_to_int expects a '0x' prefixed string. Provide a small ↵lmp2019-07-071-1/+1
| | | | hex_to_int example
* doc: Sync classref with current sourceRémi Verschelde2019-07-051-0/+4
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* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-11/+11
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* Fixes favorites not updating and rename favorite_dirs to favoritesgroud2018-09-181-4/+4
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* Sync classref with current sourceRémi Verschelde2018-05-281-1/+3
| | | | Also fix binding of Basis.slerp
* Exposed set/get_project_metadata in EditorSettings.Michael Alexsander Silva Dias2018-05-161-1/+23
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* Fix bindings of EditorSettings.set_initial_valueRémi Verschelde2018-01-091-0/+2
| | | | Also ran doctool.
* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-2/+2
| | | | Also to prepare for upcoming refactoring for XDG support.
* doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde2017-11-151-1/+1
| | | | Spaces in filenames are evil.
* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* doc: Sync classref with current sourceRémi Verschelde2017-10-111-0/+52
| | | | | Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+108
possible to save module files in module directories and the build system will recognize them.