Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #95230 from bruvzg/msdf_custom | Rémi Verschelde | 2024-08-16 | 1 | -0/+3 |
|\ | | | | | | | [Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it. | ||||
| * | [Editor] Allow MSDF font rendering for custom fonts, add editor setting to ↵ | bruvzg | 2024-08-08 | 1 | -0/+3 |
| | | | | | | | | control it. | ||||
* | | Merge pull request #93869 from MajorMcDoom/ortho-grids | Rémi Verschelde | 2024-08-16 | 1 | -3/+3 |
|\ \ | |/ |/| | | | Make viewport grid visible on all three planes in ortho camera view | ||||
| * | Make viewport grid visible on all three planes in ortho camera view | Zi Ye | 2024-07-02 | 1 | -3/+3 |
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* | | Document expected coordinates in `PopupMenu.popup()` | Hugo Locurcio | 2024-08-05 | 1 | -1/+2 |
| | | | | | | | | | | | | - Improve documentation related to embedded subwindows and single-window mode. - Add `minsize` keyword aliases for `popup_centered_clamped()` methods to ease migration to Godot 4.x (this was Godot 3.x terminology). | ||||
* | | Fix TextEdit scroll properties editor hint suffix | kit | 2024-07-26 | 1 | -2/+2 |
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* | | Document update spinner never displaying with `--debug-canvas-item-redraw` | Hugo Locurcio | 2024-07-24 | 1 | -0/+1 |
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* | | Cleanup Android input on render thread settings | Fredia Huya-Kouadio | 2024-07-09 | 1 | -0/+10 |
| | | | | | | | | | | | | | | Follow up to https://github.com/godotengine/godot/pull/93933 Clean up the set of settings use to control whether Android input should be dispatched on the render thread. Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977 | ||||
* | | Merge pull request #92985 from KoBeWi/confirm_insert_shift | Rémi Verschelde | 2024-07-05 | 1 | -0/+4 |
|\ \ | |/ |/| | | | Restore "Confirm Insert Track" editor setting | ||||
| * | Restore "Confirm Insert Track" editor setting | kobewi | 2024-06-10 | 1 | -0/+4 |
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* | | Clarify word separator docs about shortcuts | kit | 2024-06-30 | 1 | -4/+4 |
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* | | add missing punctuation to the default list | Volkan Gezer | 2024-06-27 | 1 | -1/+1 |
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* | | Merge pull request #92514 from /addWordSeparators | Rémi Verschelde | 2024-06-25 | 1 | -0/+9 |
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| * | | enable custom separators to treat different characters as words | Volkan Gezer | 2024-06-24 | 1 | -0/+9 |
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* | | | Remove editor pseudolocalization debug feature | Rémi Verschelde | 2024-06-24 | 1 | -4/+0 |
| |/ |/| | | | | | | | | | | | | | | | | | | | | | We've seen multiple users enable it by mistake and get utterly confused, reporting as a bug that the interface text is garbled. On the other hand we haven't really seen much use of the feature by editor UI developers, so we can likely simply remove it. If there's a need eventually, we can re-add it as a command line option (which is also better than an editor setting as one would typically want to toggle it during development). | ||||
* | | Rename FBX2glTF binary path setting back to 4.2 name | Rémi Verschelde | 2024-05-30 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | This preserves compatibility when upgrading Godot 4.2 projects which relied on that path being configured in the editor settings. The old name also makes sense for this one, it's fine for fbx2gltf_path to be under a generic fbx category which could have more settings also impacting ufbx. | ||||
* | | Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines | Rémi Verschelde | 2024-05-30 | 1 | -0/+3 |
|\ \ | | | | | | | | | | Implement `trim_final_newlines` setting and functionality | ||||
| * | | Implement trim_final_newlines functionality | Aiden Storey | 2024-05-02 | 1 | -0/+3 |
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* | | | Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play | Rémi Verschelde | 2024-05-29 | 1 | -6/+6 |
|\ \ \ | |_|/ |/| | | | | | Add editor setting to keep bottom panel state on play and stop game | ||||
| * | | Add editor setting to keep bottom panel state on play and stop game | Hilderin | 2024-05-29 | 1 | -6/+6 |
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* | | [Editor] Add editor setting to control "disable_embedded_bitmaps" property ↵ | bruvzg | 2024-05-14 | 1 | -0/+3 |
| | | | | | | | | of the editor fonts. | ||||
* | | Merge pull request #91039 from timothyqiu/dock-icons | Rémi Verschelde | 2024-05-08 | 1 | -0/+3 |
|\ \ | | | | | | | | | | Allow setting editor dock tabs to icon only | ||||
| * | | Allow setting editor dock tabs to icon only | Haoyu Qiu | 2024-04-30 | 1 | -0/+3 |
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* | | Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors | Rémi Verschelde | 2024-05-07 | 1 | -3/+0 |
|\ \ | | | | | | | | | | Use same colors for editor and running project for collision/path debug | ||||
| * | | Use same colors for editor and running project for collision/path debug | Hugo Locurcio | 2024-04-21 | 1 | -3/+0 |
| |/ | | | | | | | | | | | | | | | This harmonizes the appearance of collision shapes and paths between the editor and running project, in both 2D and 3D. This means that in 3D, paths are now green and shapes are now cyan instead of light blue. | ||||
* | | Add colored margin in Inspector for arrays and dictionaries. | ajreckof | 2024-05-03 | 1 | -0/+10 |
| | | | | | | | | | | | | | | Apply suggestions from code review Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-Authored-By: Tomek <kobewi4e@gmail.com> | ||||
* | | Merge pull request #91012 from TheSofox/editor-log-line-limit | Rémi Verschelde | 2024-05-03 | 1 | -0/+3 |
|\ \ | | | | | | | | | | Add line limit to Output Log in Editor | ||||
| * | | Add line limit to Editor Output Log | Sofox | 2024-05-02 | 1 | -0/+3 |
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* / | Change update checker version source | kobewi | 2024-05-02 | 1 | -1/+1 |
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* | Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos | Rémi Verschelde | 2024-04-19 | 1 | -0/+3 |
|\ | | | | | | | Add Gizmo to display 3D custom AABB | ||||
| * | Add Gizmo to display 3D custom AABB | Bogdan Inculet | 2024-04-19 | 1 | -0/+3 |
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* | | Add an editor setting to import resources while unfocused | Hugo Locurcio | 2024-04-15 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | | | | | This can be used to speed up iteration by starting the import process earlier when saving files in the project folder. This also allows getting visual feedback on changes without having to click the editor window, which is useful with multi-monitor setups. The downside is that this increases idle CPU usage and may steal CPU time from other applications when importing resources, so this is disabled by default. | ||||
* | | Add automatic checking for engine updates | kobewi | 2024-04-15 | 1 | -1/+9 |
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* | | fix: update the location of editor theme | Emmanuel Ferdman | 2024-04-06 | 1 | -1/+1 |
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* | | Merge pull request #89735 from bruvzg/ed_native_fd2 | Rémi Verschelde | 2024-04-04 | 1 | -0/+3 |
|\ \ | | | | | | | | | | [Native File Dialog] Add support for using native dialogs in the editor. | ||||
| * | | [Native File Dialog] Add support for using native dialogs in the editor. | bruvzg | 2024-03-28 | 1 | -0/+3 |
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* | | | Expose TileMapLayer | Gilles Roudière | 2024-04-03 | 1 | -0/+3 |
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* / | Add editor settings for autocompletion with NodePath and StringName | VolTer | 2024-03-19 | 1 | -0/+6 |
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* | Allow connecting signals to existing methods without opening the script editor | passivestar | 2024-03-12 | 1 | -0/+3 |
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* | Automatically create folder in project manager create/import/install | Nathan Franke | 2024-03-08 | 1 | -0/+3 |
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* | Merge pull request #88546 from bruvzg/indent_wrap | Rémi Verschelde | 2024-03-05 | 1 | -0/+3 |
|\ | | | | | | | [TextEdit] Add support for optional wrapped line indentation. | ||||
| * | [TextEdit] Add support for optional wrapped line indentation. | bruvzg | 2024-02-26 | 1 | -0/+3 |
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* | | Fix documentation of localization related editor settings | Haoyu Qiu | 2024-03-04 | 1 | -6/+6 |
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* | | Auto-bake edited NavigationPolygons in the Editor on a timer | smix8 | 2024-02-27 | 1 | -0/+3 |
|/ | | | | Auto-bakes edited NavigationPolygons in the Editor on a timer. | ||||
* | Add ufbx for FBX importing | K. S. Ernest (iFire) Lee | 2024-02-23 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion. Key changes include: - Support for importing geometry helper nodes in FBX files. - Addition of cameras and lights with updated names. - Removal of the fbx importer manager. - Introduction of ModelDocument3D and updates to its methods. - Changes to FBX import options and visibility. - Updating the documentation and handling some errors. - Store the original non-unique node, mesh and animation names in FBX and glTF. Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com> | ||||
* | Merge pull request #85017 from Geometror/vs-redesign | Rémi Verschelde | 2024-02-22 | 1 | -0/+60 |
|\ | | | | | | | Redesign the graph editor for visual shaders | ||||
| * | Redesign the graph editor for visual shaders | Hendrik Brucker | 2024-02-22 | 1 | -0/+60 |
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* | | Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options | Rémi Verschelde | 2024-02-22 | 1 | -0/+7 |
|\ \ | |/ |/| | | | Add option for editor to follow system theme and accent colors | ||||
| * | Add follow system theme settings | Joseph DiGiovanni | 2024-02-14 | 1 | -0/+7 |
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* | | Move EditorNode setting registration so they are in class reference | Hugo Locurcio | 2024-02-17 | 1 | -2/+54 |
|/ | | | | Co-authored-by: Micky <micheledevita2@gmail.com> |