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path: root/doc/classes/InputEventMouse.xml
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Display `BitField[Enum]` in docs to distinguish from `Enum`Danil Alexeev2023-06-151-1/+1
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* Overhaul the top sections of the class reference (Core classes)VolTer2023-05-191-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Use BitField<> in core type masksJuan Linietsky2023-01-081-1/+1
| | | | | | | | * All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Update definitions of get_mouse_position methodsMarcel Admiraal2022-02-041-2/+4
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* Improve mouse input event class referenceskyace652022-01-011-2/+2
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* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* Use "enum class" for input enumsAaron Franke2021-11-121-1/+1
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
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* Rename some more global enums (Key, Joy, MIDI)Aaron Franke2021-03-231-1/+1
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* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-3/+3
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-3/+3
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* Merge pull request #27465 from ↵Rémi Verschelde2019-04-051-1/+1
|\ | | | | | | | | neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
| * EditorHelp, makerst: Improve enum ref resolving and constant ref supportIgnacio Etcheverry2019-03-291-1/+1
| | | | | | | | | | Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class. Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
* | doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde2018-11-051-1/+1
| | | | Fixes #23509.
* Add support for tutorial links to makerst.pyrobojumper2018-06-121-1/+1
| | | | Also change the <tutorials> structure to make use of individual <link> tags
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde2018-01-251-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Filled tutorial field in most relevent classes.Juan Linietsky2018-01-151-1/+1
| | | | Added tutorial display in doc.
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-42/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde2017-11-151-1/+1
| | | | Spaces in filenames are evil.
* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* [DOCS] InputEvent*Jerome670002017-10-211-2/+4
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* doc: Sync classref with current sourceRémi Verschelde2017-09-131-3/+3
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+69
possible to save module files in module directories and the build system will recognize them.