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path: root/doc/classes/Label3D.xml
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* [TextParagraph/Button] Add support for line spacing.bruvzg2024-10-101-1/+1
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* [RTL] Expose missing default properties, ensure bbcode is reparserd when ↵bruvzg2024-08-281-1/+1
| | | | these are changed.
* Add keywords to improve search in the class referenceHugo Locurcio2024-02-221-2/+2
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* Add missing tutorials to documentation classesHugo Locurcio2023-08-191-0/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Display `BitField[Enum]` in docs to distinguish from `Enum`Danil Alexeev2023-06-151-1/+1
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* Overhaul the top sections of the class reference (GUI classes)VolTer2023-05-281-2/+2
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* Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. ↵bruvzg2023-05-151-0/+3
| | | | Add flags to control last/single line justification.
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* [Sprite3D/Label3D] Expose alpha antialiasing properties.bruvzg2023-01-311-0/+6
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* Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ↵bruvzg2023-01-241-0/+6
| | | | transparency mode for default materials and Label3D and Sprite3D.
* Fix default values not showing up on virtual classesAaron Franke2022-11-061-0/+2
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* Hide properties that have no effect in Label3D inspectorHugo Locurcio2022-08-151-3/+4
| | | | | - Use the disabled GI mode as Label3D can't contribute to GI in any way. - Improve Label3D class documentation.
* Tweak Label3D defaults for better readabilityHugo Locurcio2022-08-091-3/+3
| | | | | | | | | | - Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font).
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-3/+3
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* i18n: Sync classref translations with WeblateRémi Verschelde2022-07-271-3/+3
| | | | (cherry picked from commit 516d6b6bad68d506391a4262ba40cbceeea8be22)
* Refactor Font configuration and import UI, and Font resources.bruvzg2022-07-061-23/+2
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* Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg2022-06-161-14/+2
| | | | TextServer.
* Implement TextMesh resource.bruvzg2022-05-131-1/+1
| | | | Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
* Expose Label3D and Sprite*3D material render priority properties.bruvzg2022-04-301-0/+10
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* [Label3D] Add offset property.bruvzg2022-04-281-0/+3
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* Implement Label3D node.bruvzg2022-04-221-0/+173
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.