Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [TextParagraph/Button] Add support for line spacing. | bruvzg | 2024-10-10 | 1 | -1/+1 |
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* | [RTL] Expose missing default properties, ensure bbcode is reparserd when ↵ | bruvzg | 2024-08-28 | 1 | -1/+1 |
| | | | | these are changed. | ||||
* | Add keywords to improve search in the class reference | Hugo Locurcio | 2024-02-22 | 1 | -2/+2 |
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* | Add missing tutorials to documentation classes | Hugo Locurcio | 2023-08-19 | 1 | -0/+1 |
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* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
| | | | | Keep on waitin' | ||||
* | Display `BitField[Enum]` in docs to distinguish from `Enum` | Danil Alexeev | 2023-06-15 | 1 | -1/+1 |
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* | Overhaul the top sections of the class reference (GUI classes) | VolTer | 2023-05-28 | 1 | -2/+2 |
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* | Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. ↵ | bruvzg | 2023-05-15 | 1 | -0/+3 |
| | | | | Add flags to control last/single line justification. | ||||
* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | [Sprite3D/Label3D] Expose alpha antialiasing properties. | bruvzg | 2023-01-31 | 1 | -0/+6 |
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* | Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ↵ | bruvzg | 2023-01-24 | 1 | -0/+6 |
| | | | | transparency mode for default materials and Label3D and Sprite3D. | ||||
* | Fix default values not showing up on virtual classes | Aaron Franke | 2022-11-06 | 1 | -0/+2 |
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* | Hide properties that have no effect in Label3D inspector | Hugo Locurcio | 2022-08-15 | 1 | -3/+4 |
| | | | | | - Use the disabled GI mode as Label3D can't contribute to GI in any way. - Improve Label3D class documentation. | ||||
* | Tweak Label3D defaults for better readability | Hugo Locurcio | 2022-08-09 | 1 | -3/+3 |
| | | | | | | | | | | - Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font). | ||||
* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -3/+3 |
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* | i18n: Sync classref translations with Weblate | Rémi Verschelde | 2022-07-27 | 1 | -3/+3 |
| | | | | (cherry picked from commit 516d6b6bad68d506391a4262ba40cbceeea8be22) | ||||
* | Refactor Font configuration and import UI, and Font resources. | bruvzg | 2022-07-06 | 1 | -23/+2 |
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* | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | 2022-06-16 | 1 | -14/+2 |
| | | | | TextServer. | ||||
* | Implement TextMesh resource. | bruvzg | 2022-05-13 | 1 | -1/+1 |
| | | | | Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results. | ||||
* | Expose Label3D and Sprite*3D material render priority properties. | bruvzg | 2022-04-30 | 1 | -0/+10 |
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* | [Label3D] Add offset property. | bruvzg | 2022-04-28 | 1 | -0/+3 |
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* | Implement Label3D node. | bruvzg | 2022-04-22 | 1 | -0/+173 |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. |