summaryrefslogtreecommitdiffstats
path: root/doc/classes/LightOccluder2D.xml
Commit message (Collapse)AuthorAgeFilesLines
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
|
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
|
* Rename LightOccluder2D light_mask to occluder_light_maskAaron Franke2020-12-041-3/+3
|
* doc: Sync classref with current sourceRémi Verschelde2020-12-041-0/+2
| | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* Update docs to version 4.0clayjohn2020-01-311-1/+1
|
* Fix some URLs to use HTTPS when availableRémi Verschelde2020-01-291-1/+1
|
* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Sync classref with current sourceRémi Verschelde2019-07-151-1/+1
|
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-2/+2
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
|
* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
|
* linked tutorials in the classrefclayjohn2019-03-121-0/+1
|
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
|
* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
|
* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-32/+0
|
* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
|
* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* doc: Sync classref with current sourceRémi Verschelde2017-09-131-2/+2
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+57
possible to save module files in module directories and the build system will recognize them.