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* 8 uvs for glTF2, URI decode and Vertex Custom api.Lyuma2021-09-101-0/+2
| | | | | | | | | | | | | Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com>
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-38/+19
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Options to clean/simplify convex hull generated from meshPouleyKetchoupp2021-07-071-0/+6
| | | | | | | | | | Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2021-01-041-0/+6
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* Rebind Mesh/ArrayMesh enumsAaron Franke2020-12-041-16/+12
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* doc: Sync classref with current sourceRémi Verschelde2020-12-041-45/+78
| | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
* Link to demos from within the class referenceAaron Franke2020-10-011-0/+4
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* Cross-reference AABB getter methods in the documentationHugo Locurcio2020-09-161-1/+1
| | | | | | This also clarifies that `get_aabb()` returns the AABB in local space. See https://github.com/godotengine/godot/issues/42095.
* doc: Sync classref with current sourceRémi Verschelde2020-05-121-1/+1
| | | | Adds API changes from the new GPU lightmapper.
* doc: Update classref with node renamesRémi Verschelde2020-03-301-4/+4
| | | | A few extra renames for classes which were missed in last week's PRs.
* doc: Sync classref with current sourceRémi Verschelde2020-02-181-1/+1
| | | | Handle removal of Pool*Array types and other recent changes.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-23/+5
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Merge pull request #35808 from clayjohn/unexpose-compress-baseRémi Verschelde2020-02-091-3/+0
|\ | | | | Unexpose ARRAY_COMPRESS_BASE
| * Unexpose ARRAY_COMPRESS_BASEclayjohn2020-01-311-3/+0
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* | Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* Completed documentation for many visual nodesclayjohn2020-01-141-0/+25
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* Expose Mesh get_aabbAaron Franke2019-12-111-0/+8
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* doc: Add default values to all propertiesRémi Verschelde2019-06-301-1/+1
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-4/+5
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde2019-06-271-0/+1
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* Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde2019-06-031-0/+11
|\ | | | | MeshLibrary export improvements
| * MeshLibrary export improvementsDaniel Rakos2019-02-031-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - From now materials assigned to the MeshInstance (not the Mesh) get exported into the MeshLibrary when such materials exist. This enables workflows where the MeshLibrary is exported from an imported scene (e.g. GLTF) where the materials assigned to the Mesh (not the MeshInstance) get overwritten on re-import, thus can't use editor set materials in the exported MeshLibrary unless they are assigned to the MeshInstance whose materials get saved with the inherited scene thus persist across re-imports. - When appending to an existing MeshLibrary only generate previews for newly added or modified meshes. - During preview generation transform camera and lights instead of the mesh and use the source MeshInstance's transform for the mesh to avoid weird previews being generated for meshes with a position dependent material (e.g. when using triplanar mapping). - Adjust the camera angle and light directions used in mesh preview generation for better results.
* | Change "Return" to "Returns" where necessary in XML documentationSean Heffernan2019-05-231-2/+2
| | | | | | | | | | | | | | | | In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
* | doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* | Merge pull request #27465 from ↵Rémi Verschelde2019-04-051-1/+1
|\ \ | | | | | | | | | | | | neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
| * | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry2019-03-291-1/+1
| |/ | | | | | | Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
* / doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* Moved documentation for methods made accessible from super class for MeshBastiaan Olij2018-08-291-0/+43
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* doc: Sync classref with current sourceRémi Verschelde2018-07-261-1/+1
| | | | Fix various missing arguments in bindings.
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2017-12-101-0/+4
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* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-241-41/+41
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* doc: Sync classref with current sourceRémi Verschelde2017-09-161-0/+68
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+75
possible to save module files in module directories and the build system will recognize them.