Commit message (Collapse) | Author | Age | Files | Lines | |
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* | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | 2020-02-25 | 1 | -1/+1 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2020-02-18 | 1 | -3/+3 |
| | | | | Handle removal of Pool*Array types and other recent changes. | ||||
* | Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding | Rémi Verschelde | 2020-02-13 | 1 | -1/+1 |
|\ | | | | | Remove deprecated PacketPeer allow_object_decoding | ||||
| * | Remove deprecated PacketPeer allow_object_decoding | Rémi Verschelde | 2020-02-13 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls. | ||||
* | | Remove deprecated sync and slave networking keywords | Rémi Verschelde | 2020-02-13 | 1 | -6/+0 |
|/ | | | | | | Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword. | ||||
* | Update docs to version 4.0 | clayjohn | 2020-01-31 | 1 | -1/+1 |
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* | doc: Drop unused 'category' property from header | Rémi Verschelde | 2020-01-26 | 1 | -1/+1 |
| | | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | ||||
* | doc: Markup fixes for enums and constants | Rémi Verschelde | 2019-12-06 | 1 | -1/+1 |
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* | doc: Remove null default values that can't be determined | Rémi Verschelde | 2019-06-30 | 1 | -1/+1 |
| | | | | Applying #30187. | ||||
* | doc: Add default values to all properties | Rémi Verschelde | 2019-06-30 | 1 | -3/+3 |
| | | | | Thanks to @bojidar-bg's impressive work in #29380. | ||||
* | Proofread and improve the whole class reference | Hugo Locurcio | 2019-06-27 | 1 | -16/+16 |
| | | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | ||||
* | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | 2019-06-27 | 1 | -5/+5 |
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* | doc: Drop unused <demos> tag | Rémi Verschelde | 2019-04-19 | 1 | -2/+0 |
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* | Merge pull request #27485 from Faless/io/encode_decode_safety_pr | Rémi Verschelde | 2019-04-01 | 1 | -0/+4 |
|\ | | | | | Safer encode/decode variant. | ||||
| * | Add object encoding param to serialization methods | Fabio Alessandrelli | 2019-04-01 | 1 | -0/+4 |
| | | | | | | | | | | | | | | | | | | Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative). | ||||
* | | doc: Bump version to 3.2 | Rémi Verschelde | 2019-04-01 | 1 | -1/+1 |
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* | doc: Add missing commas after "If true/false" | Rémi Verschelde | 2018-12-20 | 1 | -1/+1 |
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* | Clearly deprecate sync too in favor of remotesync. | Fabio Alessandrelli | 2018-09-15 | 1 | -11/+11 |
| | | | | | NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. | ||||
* | Rename slave keyword to puppet | Fabio Alessandrelli | 2018-09-15 | 1 | -6/+9 |
| | | | | | The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. | ||||
* | doc: Sync classref with current source | Rémi Verschelde | 2018-07-26 | 1 | -0/+2 |
| | | | | Fix various missing arguments in bindings. | ||||
* | Add option to disable automatic multiplayer poll | Fabio Alessandrelli | 2018-06-03 | 1 | -5/+4 |
| | | | | | | | | Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks). | ||||
* | New sync RPC modes to match all combinations | Fabio Alessandrelli | 2018-05-29 | 1 | -4/+13 |
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* | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-29 | 1 | -0/+15 |
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* | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | 2018-05-29 | 1 | -24/+0 |
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* | New sync RPC modes to match all combinations | Fabio Alessandrelli | 2018-05-26 | 1 | -4/+13 |
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* | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-26 | 1 | -0/+15 |
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* | [docs] fix links in class docs | Kelly Thomas | 2018-05-17 | 1 | -1/+1 |
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* | Fix and improve docs, adds send_bytes | Fabio Alessandrelli | 2018-05-12 | 1 | -3/+23 |
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* | Document MultiplayerAPI class | Fabio Alessandrelli | 2018-05-08 | 1 | -34/+23 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2018-04-10 | 1 | -0/+131 |