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* Implement asynchronous transfer queues, thread guards on RenderingDevice. ↵Dario2024-10-021-1/+16
| | | | | | | | | | | Add ubershaders and rework pipeline caches for Forward+ and Mobile. - Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
* Add navigation obstacles to performance monitor statssmix82024-06-251-1/+4
| | | | Adds navigation obstacle count to navigation performance monitor.
* PulseAudio: Remove get_latency() cachingLuke Hubmayer-Werner2023-08-041-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Update C# signal documentation and remove bind arrayRaul Santos2023-01-231-1/+1
| | | | | - Updates C# signal documentation and code examples to the new API in 4.0 - Replace all `nameof` usages with the exposed `StringName`
* Add NavigationServer Performance Monitorsmix82023-01-081-21/+51
| | | | Adds Performance Monitor for NavigationServer3D.
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-2/+2
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* Replace Array return types with TypedArray 2kobewi2022-08-231-1/+1
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* [doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney2022-08-111-4/+4
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-7/+7
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* Improve the Performance class documentationHugo Locurcio2022-05-161-34/+36
| | | | This makes documentation for the Performance class 100% complete.
* Change 'throws an error' to 'prints an error' in classrefPureAsbestos2022-04-291-3/+3
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-2/+2
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-28/+14
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Fix Render Inforeduz2021-07-031-30/+14
| | | | | | | | * Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too.
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
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* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-1/+1
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* Docs: Port Code Examples to C# (M, N, O, P, R)HaSa10022020-11-091-11/+55
| | | | | | | | | | | | | | | | | | | | Includes: * MarginContainer * NavigationPolygon * Node * NodePath * OS * PackedByteArray * PackedScene * PacketPeerUDP * PCKPacker * Performance * PhysicsShapeQueryParameters2D * PhysicsShapeQueryParameters3D * PrimitiveMesh * ProjectSettings Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
* Added Custom Performance Monitor and feature to read intermediate values of ↵simpu2020-06-291-0/+69
| | | | | | | | | | | | | | | | Monitor Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor` The value can be viewed in the `Monitor` tab of Debugger. Text before `/` is used to categorize the custom monitor. `EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger` User can click on the graph of monitors to read the value at that point. Graph includes intermediate base lines.
* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
| | | | A few extra renames for classes which were missed in last week's PRs.
* doc: Sync classref with current sourceRémi Verschelde2020-02-181-30/+24
| | | | Handle removal of Pool*Array types and other recent changes.
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-1/+1
| | | | | | | | | | | | | | Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-3/+4
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Proofread and complete various nodesRémi Verschelde2019-06-261-8/+12
| | | | | | | All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US.
* Added inspector plugin documentation.Juan Linietsky2019-04-231-2/+1
| | | | Fixed plugin bindings.
* Merge pull request #28140 from Daw11/orphan-nodesRémi Verschelde2019-04-221-19/+22
|\ | | | | Add a monitor for the orphan nodes
| * Add a monitor for the orphan nodesDaw112019-04-171-19/+22
| | | | | | | | | | | | - Allow the user to keep track of the nodes that might leak - Possible fix for #27103
* | doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2018-07-261-1/+3
| | | | Fix various missing arguments in bindings.
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-241-28/+28
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* classref: Sync with current sourceRémi Verschelde2017-10-221-2/+2
| | | | | Also fix hyperlink references to same class as per the guidelines. [ci skip]
* doc: Sync classref with current sourceRémi Verschelde2017-10-111-2/+2
| | | | | Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
* Add documentation for Performance.Benjamin Larsson2017-10-081-3/+36
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* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+79
possible to save module files in module directories and the build system will recognize them.