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path: root/doc/classes/PhysicalBone3D.xml
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* Docs: Add links to project settingstetrapod002024-11-121-1/+1
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* Merge pull request #95774 from Mickeon/documentation-miscellaneous-odditiesThaddeus Crews2024-11-121-2/+2
|\ | | | | | | Fix miscellaneous oddities around the class reference
| * Fix miscellaneous oddities around the class referenceMicky2024-08-181-2/+2
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* | Add missing descriptions to PhysicalBone3D classmanik26072024-10-081-0/+15
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* Rework migration of animate_physical_bones to compatibilitySilc Lizard (Tokage) Renew2024-06-251-0/+1
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* Fix force integration documentationRicardo Buring2024-03-161-2/+3
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* Document Bounce = 1.0 not being sufficient for infinite energy conservationHugo Locurcio2024-02-261-0/+1
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* Update class reference to include some keywordsRedMser2024-02-091-1/+1
| | | | More should be added in future PRs, wherever there is demand.
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (Animation classes)VolTer2023-05-051-1/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Warn against using non-uniform scale for 3D physicsRicardo Buring2022-10-241-0/+1
| | | | | | | Using non-uniform scale is known to cause many issues. Add warnings to the editor and to the class reference. Also remove the warning from SoftBody3D since it is not relevant there: it simulates in global space.
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-4/+4
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* Add linear_velocity and angular_velocity to PhysicalBone3DMrSwedish2022-03-031-0/+16
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-4/+18
| | | | | | | | | Damping values are now non-negative. Add new properties linear_damp_mode and angular_damp_mode to set the way RigidDynamicBody and PhysicalBone (2D & 3D) use damping values. It can now be Combine (default) to add to the default/areas, or Replace to override the value completely (current behavior).
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-16/+8
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Fix editor suffixes and degrees conversionreduz2021-06-301-4/+1
| | | | | | | | | | | | | * Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-4/+4
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* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-36/+0
| | | | | | | | | | | PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move.
* Update documentation for Transform3DAaron Franke2021-06-031-2/+2
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* class reference proofreadingPaul Joannon2021-03-191-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2020-12-041-3/+0
| | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
* Refactor physics force and impulse codeAaron Franke2020-06-021-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2020-04-201-1/+19
| | | | Add missing enum bindings.
* Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp2020-04-141-0/+41
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+79
A few extra renames for classes which were missed in last week's PRs.