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Redot Engine – Multi-platform 2D and 3D game engine
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classes
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PhysicsBody3D.xml
Commit message (
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Author
Age
Files
Lines
*
Apply delta in move and collide
fabriceci
2021-09-28
1
-4
/
+6
*
Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-0
/
+4
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-2
/
+0
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-8
/
+4
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-46
/
+23
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-6
/
+6
*
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-0
/
+80
*
doc: Sync classref with current source
Rémi Verschelde
2021-04-29
1
-2
/
+0
*
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-48
/
+0
*
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Rémi Verschelde
2020-08-31
1
-2
/
+2
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\
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*
Reference the online documentation in collision layer/mask properties
Hugo Locurcio
2020-08-03
1
-2
/
+2
*
|
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
1
-1
/
+1
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/
*
doc: Fix parsing typed arrays in makerst.py
Rémi Verschelde
2020-04-24
1
-1
/
+1
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+91