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path: root/doc/classes/PhysicsServer3D.xml
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* | Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-7/+7
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* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-6/+19
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-1/+1
* Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-0/+3
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-0/+3
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-3/+3
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-1/+2
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-9/+17
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* Enabled area-specific wind forcesJeffrey Cochran2021-08-231-0/+12
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-22/+12
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-0/+2
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-720/+360
* Add a method to set the number of physics solver iterations in 3DHugo Locurcio2021-07-101-0/+10
* Expose body_test_motion in 3D physics serverPouleyKetchoupp2021-07-021-0/+19
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-4/+4
* Safe margin cleanupPouleyKetchoupp2021-06-041-18/+0
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-6/+6
* Update documentation for Transform3DAaron Franke2021-06-031-16/+16
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-4/+2
* doc: Sync classref with current sourceRémi Verschelde2021-03-251-1/+12
* doc: Sync classref with current sourceRémi Verschelde2021-02-191-83/+133
* Refactor physics force and impulse codeAaron Franke2020-06-021-3/+3
* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+1639