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path: root/doc/classes/RDTextureView.xml
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* Add descriptions to RDTextureFormat's methodsDevPoodle2024-10-171-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentationHugo Locurcio2023-05-061-0/+7
| | | | This brings the overall class reference completion percentage from 87% to 92%.
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Remove support for PVRTC texture encoding and decodingHugo Locurcio2022-01-141-1/+1
| | | | | | | On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-0/+25
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.