summaryrefslogtreecommitdiffstats
path: root/doc/classes/RenderingServer.xml
Commit message (Expand)AuthorAgeFilesLines
* Remove viewport_set_disable_environment in favor of viewport_set_environment_...clayjohn2023-01-301-3/+15
* Merge pull request #71679 from kleonc/draw_polyline_line_stripRémi Verschelde2023-01-201-1/+1
|\
| * CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc2023-01-191-1/+1
* | Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surfaceRémi Verschelde2023-01-191-0/+2
|\ \ | |/ |/|
| * Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...RedworkDE2023-01-191-0/+2
* | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-181-1/+1
|/
* Fix scaling issue in `draw_line` and similar methodsDanil Alexeev2023-01-161-2/+1
* Add framework for avoidance of color flash in new windowsPedro J. Estébanez2023-01-121-0/+6
* Use BitField<> hint for ArrayFormatJuan Linietsky2023-01-081-30/+30
* Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde2022-12-231-0/+9
|\
| * Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+9
* | Scale MSDF font outline with the font size and MSDF source size to match dyna...bruvzg2022-12-171-0/+1
* | Expose GeometryInstance3D.custom_aabb propertyclayjohn2022-12-151-1/+1
|/
* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-6/+0
* Use capitalized ID in the docHaoyu Qiu2022-12-081-3/+3
* RenderingServer::create_local_rendering_device null check and docsdzil1232022-11-191-0/+4
* Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+8
* Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde2022-11-021-0/+16
|\
| * Viewport canvas cull mask featureBimDav2022-10-311-0/+16
* | Merge pull request #67923 from Calinou/doc-displayserverMax Hilbrunner2022-10-301-0/+1
|\ \ | |/ |/|
| * Document the DisplayServer classHugo Locurcio2022-10-271-0/+1
* | Implement multiple clip_children modes for CanvasItemsclayjohn2022-10-141-2/+4
|/
* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-2/+2
|\
| * Change Array arguments to TypedArraykobewi2022-09-011-2/+2
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-55/+55
|\ \
| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-55/+55
| |/
* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-0/+2
|\ \
| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-0/+2
* | | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-23/+59
| |/ |/|
* | Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-19/+20
|/
* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-2/+10
|\
| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-2/+10
* | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde2022-08-261-0/+10
|\ \
| * | Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-0/+10
* | | Replace Array return types with TypedArray 3kobewi2022-08-241-4/+4
* | | Replace Array return types with TypedArray 2kobewi2022-08-231-1/+1
|/ /
* / [doc] Fix grammar in class docs: amount vs. numberAndy Maloney2022-08-171-1/+1
|/
* [doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney2022-08-111-11/+11
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-976/+976
* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-4/+8
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-5/+5
* Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio2022-08-031-6/+22
* Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-281-38/+38
|\
| * Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-38/+38
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-8/+9
|/
* Clean up Shader Preprocessorreduz2022-07-221-0/+14
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+28
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-25/+26
* i18n: Misc fixes translation stringsRémi Verschelde2022-06-081-1/+1
* Initial TAA implementationjfons2022-06-071-0/+10