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Redot Engine – Multi-platform 2D and 3D game engine
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RigidBody3D.xml
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Author
Age
Files
Lines
*
Remove RigidBody weight property
Marcel Admiraal
2020-11-27
1
-3
/
+0
*
Correct the doc about linear damping
Tomasz Chabora
2020-10-13
1
-0
/
+2
*
Link to demos from within the class reference
Aaron Franke
2020-10-01
1
-0
/
+2
*
Document RigidBodies in character mode never sleeping automatically
Hugo Locurcio
2020-09-01
1
-0
/
+1
*
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
1
-1
/
+1
*
Document where the center of mass is for RigidBody nodes
skyace65
2020-08-27
1
-0
/
+1
*
Clarify the difference between contacts and collisions.
Marcel Admiraal
2020-07-27
1
-7
/
+8
*
Add Method get_inverse_inertia_tensor
Yerik
2020-07-21
1
-0
/
+7
*
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
1
-3
/
+3
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*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-3
/
+3
*
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Update Rigidbody 2D and 3D sleep documentation.
Marcel Admiraal
2020-06-09
1
-3
/
+4
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/
*
Merge pull request #37824 from nekomatata/rigid-body-force-doc
Rémi Verschelde
2020-04-16
1
-2
/
+3
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*
More details in Rigid Body add_force documentation
PouleyKetchoupp
2020-04-12
1
-2
/
+3
*
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Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-14
1
-1
/
+1
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/
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+253