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path: root/doc/classes/ScriptLanguageExtension.xml
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* Fix various typos in the classrefHaoyu Qiu2023-04-181-1/+1
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Remove unused `ScriptLanguage` methodsvoidedWarranties2023-02-261-30/+0
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-63/+63
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* Add support for documenting built-in annotationsYuri Sizov2022-07-041-1/+8
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* Fix signal completion in GDScript editorYuri Rubinsky2022-05-121-3/+5
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* Improve sorting of Code Completion options.Eric M2022-04-011-0/+12
| | | | Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
* Add GDExtension support to Scriptreduz2022-03-271-0/+404
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).