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path: root/doc/classes/StaticBody2D.xml
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* Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-1/+1
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* Use `[constant]` instead of `[code]` when possibleRaul Santos2023-09-011-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (Physics classes)VolTer2023-05-201-6/+4
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* Document using AnimatableBody when needed in StaticBody descriptionHugo Locurcio2023-04-181-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Improve StaticBody descriptionHaoyu Qiu2022-10-061-1/+1
| | | | | | | | The naming of static bodies has raised a lot of questions and discussions, because they are actually movable (not being static). This commit explains that the reason for "static" is that they are immovable from the point of view of the physics engine. This makes it easier to understand why the user can move static bodies manually.
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-1/+1
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-1/+1
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* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-15/+8
| | | | | | | | | | | | | Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.
* Move sync to physics to StaticBody2DPouleyKetchoupp2021-07-151-0/+3
| | | | | | | | | Now static body is used for moving platforms through kinematic motion property, so sync to physics needs to be in StaticBody2D instead of CharacterBody2D. Constant kinematic motion is also supported in combination with sync to physics for smoother movements.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-1/+1
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* Support for kinematic_motion in StaticBodyPouleyKetchoupp2021-06-041-4/+11
| | | | | | | | | | | Does the same thing as simulate motion from RigidBody in Kinematic mode, and CharacterBody (previously KinematicBody). Added support for constant linear/angular velocity with kinematic_motion in StaticBody, which moves the body in physics. Updated documentation for StaticBody and CharacterBody to describe their functionalities more accurately.
* Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde2020-02-121-8/+0
| | | | They were replaced in 3.1 by PhysicsMaterial properties via #12403.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* [DOC] Add missing physics_material_override descriptionsChris Bradfield2019-10-061-0/+2
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* doc: Sync classref with current sourceRémi Verschelde2019-07-151-1/+1
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* doc: Mark PhysicsBody bounce/friction as deprecatedRémi Verschelde2019-06-301-0/+2
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* doc: Remove null default values that can't be determinedRémi Verschelde2019-06-301-2/+2
| | | | Applying #30187.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-5/+5
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-4/+4
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2018-07-261-0/+2
| | | | Fix various missing arguments in bindings.
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-64/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* [DOCS] Update StaticBody2D class ref.Chris Bradfield2017-09-231-3/+6
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* doc: Sync classref with current sourceRémi Verschelde2017-09-131-4/+4
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+93
possible to save module files in module directories and the build system will recognize them.