summaryrefslogtreecommitdiffstats
path: root/doc/classes/Texture2DArray.xml
Commit message (Collapse)AuthorAgeFilesLines
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add "dedicated server" export mode which can strip unneeded visual resourcesDavid Snopek2023-01-231-0/+8
|
* Document Texture, CompressedTexture and Placeholder classesHugo Locurcio2022-11-111-1/+2
|
* Add class descriptions for Texture2DArray, CubemapArray and ↵MJacred2022-09-081-0/+3
| | | | | | ImageTextureLayered, plus overhaul TextureLayered Co-authored-by: Clay John <claynjohn@gmail.com>
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
|
* doc: Sync classref with current sourceRémi Verschelde2020-05-121-1/+1
| | | | Adds API changes from the new GPU lightmapper.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-0/+13
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.