Commit message (Collapse) | Author | Age | Files | Lines | |
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* | doc: Sync classref with current source | Rémi Verschelde | 2020-05-12 | 1 | -14/+14 |
| | | | | Adds API changes from the new GPU lightmapper. | ||||
* | Fix GDCLASS for Texture2D/TextureLayered | Yuri Roubinsky | 2020-02-17 | 1 | -1/+1 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2020-02-12 | 1 | -57/+9 |
| | | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | ||||
* | Finish documenting BakedLightmap and TextureLayered | clayjohn | 2020-02-05 | 1 | -1/+15 |
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* | Update docs to version 4.0 | clayjohn | 2020-01-31 | 1 | -1/+1 |
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* | doc: Drop unused 'category' property from header | Rémi Verschelde | 2020-01-26 | 1 | -1/+1 |
| | | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | ||||
* | Complete various class references | clayjohn | 2020-01-26 | 1 | -0/+2 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2019-07-15 | 1 | -8/+1 |
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* | doc: Add default values to all properties | Rémi Verschelde | 2019-06-30 | 1 | -2/+9 |
| | | | | Thanks to @bojidar-bg's impressive work in #29380. | ||||
* | doc: Drop unused <demos> tag | Rémi Verschelde | 2019-04-19 | 1 | -2/+0 |
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* | doc: Bump version to 3.2 | Rémi Verschelde | 2019-04-01 | 1 | -1/+1 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2018-08-21 | 1 | -0/+103 |