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* doc: Sync classref with current sourceRémi Verschelde2020-05-121-14/+14
| | | | Adds API changes from the new GPU lightmapper.
* Fix GDCLASS for Texture2D/TextureLayeredYuri Roubinsky2020-02-171-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2020-02-121-57/+9
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Finish documenting BakedLightmap and TextureLayeredclayjohn2020-02-051-1/+15
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* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* Complete various class referencesclayjohn2020-01-261-0/+2
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* doc: Sync classref with current sourceRémi Verschelde2019-07-151-8/+1
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* doc: Add default values to all propertiesRémi Verschelde2019-06-301-2/+9
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2018-08-211-0/+103