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* Fix some DEFVALs to use the right typeRaul Santos2024-02-231-5/+5
| | | | | - Use `StringName()` in DEFVAL for StringNames. - Use `Variant()` in DEFVAL for Variants.
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (GUI classes)VolTer2023-05-281-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* [Font] Add an import option to pre-render all glyphs required for the ↵bruvzg2022-11-101-0/+6
| | | | translation.
* [doc] Use "param" instead of "code" to refer to parametersAndy Maloney2022-08-111-1/+1
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-20/+20
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-2/+2
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* Implement override of get_message and get_plural_messageO01eg2021-09-291-0/+18
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-42/+21
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-2/+2
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* Updated Translation architecture to have TranslationPO, did some commit ↵SkyJJ2020-08-191-0/+37
| | | | fixes and updated class Reference.
* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-5/+5
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-1/+1
| | | | Handle removal of Pool*Array types and other recent changes.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-1/+1
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-1/+1
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Make all tutorial links track "latest" in master branchRémi Verschelde2019-06-011-2/+2
| | | | | | | | | | | | While the master branch is in development state for the next stable branch, its links should point to the "latest" docs branch, to ensure that users of the unstable builds are linked to the relevant documentation. Those links could be switched to stable branch subdomains before branching off for a new major or minor release, to start tracking the frozen stable docs branches. See discussion in #29104.
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* Fill info for translation related docsMichael Alexsander Silva Dias2018-11-201-4/+8
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Sync classref after a496dd4d, removing NOEDITOR properties from docRémi Verschelde2017-12-071-2/+0
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-16/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* doc: Sync classref with current sourceRémi Verschelde2017-09-131-2/+2
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+81
possible to save module files in module directories and the build system will recognize them.