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* Update Variant documentation comment about class_namefkeyz2024-04-301-2/+2
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* Fix small error in Variant docJordyfel2024-04-031-2/+2
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* Validate `code` tags for class and member referencesYuri Sizov2023-10-031-1/+1
| | | | | | | | This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors.
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Fix more issues with code tags in class referenceRedworkDE2023-05-291-2/+1
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* Minor grammar fixes to documentationNinni Pipping2023-05-281-1/+1
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Merge pull request #71665 from bitsawer/expose_global_classesYuri Sizov2023-02-051-1/+1
|\ | | | | Expose and document ProjectSettings.get_global_class_list()
| * Expose and document ProjectSettings.get_global_class_list()bitsawer2023-02-041-1/+1
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* | Update Variant documentation for C#Raul Santos2023-02-041-11/+22
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* Move global script class cache to separate filekobewi2023-01-161-1/+1
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* Update all outdated online documentation linksYuri Sizov2023-01-141-1/+1
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* Remove VisualScript module for 4.0Rémi Verschelde2022-08-241-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting, Godot maintainers have agreed to discontinue the current implementation of our VisualScript language. The way it had been designed was not user-friendly enough and we did not succeed in improving its usability to actually make it a good low-code solution for users who need one. So we prefer to remove it for Godot 4.0 and leave the door open for new, innovative ideas around visual scripting, to be developed as plugins or extensions now that Godot provides sufficient functionality for this (notably via GDExtension and the godot-cpp C++ bindings). The current module has been moved to a dedicated repository (with full Git history extracted with `git filter-branch`): https://github.com/godotengine/godot-visual-script It can still be compiled as a C++ module (for now, but will likely require work to be kept in sync with the engine repository), but our hope is that contributors will port it to GDExtension (which is quite compatibile with the existing C++ module code when using the godot-cpp C++ bindings).
* Remove unused GDNative codeRémi Verschelde2022-03-091-1/+0
| | | | | | | | | This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Port code examples to C# (V)Johannes2021-06-111-4/+26
| | | | | | | | | | Includes: * Variant * Viewport and two fixes in Array that were pointed out in #40978 VisualScript classes are skipped on purpose. That is the final commit of the inital code porting to C#. :)
* doc: Sync classref with current sourceRémi Verschelde2021-01-041-1/+1
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* Add link titles for all links in the class referenceHugo Locurcio2020-08-311-1/+1
| | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Markup fixes for enums and constantsRémi Verschelde2019-12-061-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2019-11-081-12/+12
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* Updated Variant docs with more detailed info/tuts.willnationsdev2019-10-181-1/+32
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* Improve the Variant class documentationHugo Locurcio2019-07-201-0/+13
| | | | | Taken from https://docs.godotengine.org/en/latest/development/cpp/variant_class.html.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-1/+1
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+17
possible to save module files in module directories and the build system will recognize them.