Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Consistently use normal_map | Marcel Admiraal | 2020-12-29 | 1 | -1/+1 |
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* | Add documentation for the VisualShader nodes | Tomasz Chabora | 2020-05-08 | 1 | -0/+10 |
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* | Update docs to version 4.0 | clayjohn | 2020-01-31 | 1 | -1/+1 |
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* | doc: Drop unused 'category' property from header | Rémi Verschelde | 2020-01-26 | 1 | -1/+1 |
| | | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | ||||
* | doc: Add default values to all properties | Rémi Verschelde | 2019-06-30 | 1 | -2/+2 |
| | | | | Thanks to @bojidar-bg's impressive work in #29380. | ||||
* | doc: Drop unused <demos> tag | Rémi Verschelde | 2019-04-19 | 1 | -2/+0 |
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* | doc: Bump version to 3.2 | Rémi Verschelde | 2019-04-01 | 1 | -1/+1 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2018-07-26 | 1 | -0/+33 |
Fix various missing arguments in bindings. |