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path: root/doc/classes/bool.xml
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* Overlay bool documentationMicky2023-08-021-16/+20
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (Core classes)VolTer2023-05-191-67/+19
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Class reference: snake_case .gd filenames, _on_*Doug Thompson2023-01-151-1/+1
| | | | | This is for: https://github.com/godotengine/godot-docs/issues/6245
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-7/+7
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* Remove generating of null comparison operators from documentationYuri Roubinsky2022-03-141-11/+0
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Add @ to onready annotated variables in docsMarkus Sauermann2022-02-051-1/+1
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* Move the docs for constructors and operators out of methods sectionAaron Franke2021-10-291-24/+27
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* Allow comparing equality between builtin types and nullGeorge Marques2021-09-171-0/+10
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-30/+15
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Merge pull request #44951 from KoBeWi/documintRémi Verschelde2021-03-311-0/+4
|\ | | | | Complete the docs for primitive types
| * Complete the docs for primitive typeskobewi2021-03-311-0/+4
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* | class reference proofreadingPaul Joannon2021-03-191-1/+2
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* doc: Sync classref to add operators after #43419Rémi Verschelde2020-11-101-4/+36
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* Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde2020-11-091-5/+11
| | | | | Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
* Add C# code examples to the docsHaSa10022020-09-261-16/+67
| | | | | | | | | | | | | | | | | | | | Only existing GDScript code examples are converted and added to the docs. This is the first batch include classes beginning with A and B. Included classes: * AcceptDialog * AESContext * Animation * AnimationNodeStateMachine * AnimationNodeStateMachinePlayback * AnimationNodeStateMachineTransition * Array * ArrayMesh * AStar * AStar2D * Bool * Button
* Update bool documentation to be more clearAaron Franke2020-06-211-6/+7
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* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-1/+1
| | | | | | | | | | | | | - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
* Expanded class_bool Description with examplesFeniks2020-01-141-1/+32
| | | | | | | | | | | | I expanded boolean long description with example of when booleans could be use practice because Boolean Description: Boolean built-in type. was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation Update bool.xml
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-3/+3
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde2019-04-221-3/+3
|\ | | | | Consistently wrap booleans in [code]
| * Consistently wrap booleans in [code]Tomasz Chabora2019-04-171-3/+3
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* | doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+44
possible to save module files in module directories and the build system will recognize them.