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* Improve the CameraServer and CameraFeed class documentationsHugo Locurcio2020-04-082-7/+8
| | | | This closes https://github.com/godotengine/godot-docs/issues/3255.
* i18n: Sync translate template for class referenceRémi Verschelde2020-04-072-4/+11
| | | | Adds initial fr.po translation for initialization on Weblate.
* Merge pull request #37589 from Nannaquin/updatecolordocRémi Verschelde2020-04-071-1/+2
|\ | | | | Add reference of Color8 function to Color class documentation
| * Add reference of Color8 function to Color class documentationNannaquin2020-04-051-1/+2
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* | Merge pull request #37556 from KoBeWi/kill_get_indexRémi Verschelde2020-04-061-8/+1
|\ \ | | | | | | Remove Node.get_position_in_parent()
| * | Remove Node.get_position_in_parent()Tomasz Chabora2020-04-061-8/+1
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* | | Merge pull request #37391 from dreamsComeTrue/embedded-windows-modeRémi Verschelde2020-04-041-0/+3
|\ \ \ | | | | | | | | Expose 'Embedded Windows Mode' as Editor and Project Settings
| * | | Expose 'Embedded Windows Mode' as Editor and Project SettingsDominik 'dreamsComeTrue' Jasiński2020-04-031-0/+3
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* | | | Re-expose a simplified version of the stretch properties in SubViewportMichael Alexsander2020-04-031-14/+20
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* | | Merge pull request #37505 from YeldhamDev/viewcont_renameRémi Verschelde2020-04-033-26/+26
|\ \ \ | | | | | | | | Rename ViewportContainer to SubViewportContainer
| * | | Rename ViewportContainer to SubViewportContainerMichael Alexsander2020-04-013-26/+26
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* / / doc: Sync classref with current sourceRémi Verschelde2020-04-036-17/+12
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* | Merge pull request #35765 from clayjohn/masterRémi Verschelde2020-03-311-3/+12
|\ \ | | | | | | Add a method to retrieve active material from MeshInstance
| * | Add a method to retrieve active material from MeshInstanceclayjohn2020-03-301-3/+12
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* | | Merge pull request #37442 from YeldhamDev/subviewport_registerRémi Verschelde2020-03-311-0/+51
|\ \ \ | | | | | | | | Register SubViewport class
| * | | Register SubViewport classMichael Alexsander2020-03-301-0/+51
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* | | doc: Sync classref with DisplayServer/Window changesRémi Verschelde2020-03-3124-1057/+1676
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* | | Clarify docs for Thread.start() godotengine#36032Zak Grumbles2020-03-301-1/+1
|/ / | | | | | | | | * Updated docs for Thread.start() to specify that the method argument must accept one parameter.
* | doc: Update classref with node renamesRémi Verschelde2020-03-30139-892/+864
| | | | | | | | A few extra renames for classes which were missed in last week's PRs.
* | Merge pull request #37259 from Calinou/doc-editorfeatureprofileRémi Verschelde2020-03-261-0/+21
|\ \ | | | | | | Document the EditorFeatureProfile class
| * | Document the EditorFeatureProfile classHugo Locurcio2020-03-231-0/+21
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* | | Merge pull request #33508 from nekomatata/object-has-signalRémi Verschelde2020-03-231-1/+10
|\ \ \ | |/ / |/| | Added has_signal method for Object
| * | Added has_signal method for ObjectPouleyKetchoupp2020-03-231-1/+10
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* | | Merge pull request #37179 from clayjohn/VULKAN-sky-shaderRémi Verschelde2020-03-228-97/+124
|\ \ \ | | | | | | | | Implement Sky Shaders
| * | | Working sky shader implementationclayjohn2020-03-218-97/+124
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* / / i18n: Generate translation template for class referenceRémi Verschelde2020-03-202-0/+107
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* | Merge pull request #37133 from theoway/DocEditRémi Verschelde2020-03-191-1/+2
|\ \ | | | | | | Doc edit at InputEventMouseMotion
| * | Doc edit at InputEventMouseMotionUmang Kalra2020-03-191-1/+2
| | | | | | | | | | | | Doc edit
* | | Merge pull request #37039 from Chaosus/astar2d_costRémi Verschelde2020-03-191-0/+24
|\ \ \ | | | | | | | | Implements estimate/compute_cost for AStar2D
| * | | Implements estimate/compute_cost for AStar2DYuri Roubinsky2020-03-141-0/+24
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* | | Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enableRémi Verschelde2020-03-182-0/+2
|\ \ \ | |_|/ |/| | Fix visibility enabler flag toggling
| * | Fix visibility enabler flag togglingTomasz Chabora2020-03-172-0/+2
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* | | doc: Sync classref with current sourceRémi Verschelde2020-03-186-23/+22
|/ / | | | | | | Fix wrong binding after #37111.
* | Merge pull request #37111 from RandomShaper/imvu/unexpose_include_driveRémi Verschelde2020-03-171-3/+0
|\ \ | | | | | | Remove meaningless parameter from bindings
| * | Remove meaningless parameter from bindingsPedro J. Estébanez2020-03-171-3/+0
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* | | Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
* | | Merge pull request #36491 from AndreaCatania/edit_node_anim_state_macRémi Verschelde2020-03-161-0/+11
|\ \ \ | |_|/ |/| | Added new method to edit an already added node to anim state machine
| * | Added new method to replace an already added node to the animation state machineAndrea Catania2020-03-161-0/+11
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* | | doc: Sync classref with current sourceRémi Verschelde2020-03-134-6/+12
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* | | Add LOTS of missing docsTomasz Chabora2020-03-1359-2/+332
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* | Improve the `Input.set_use_accumulated_input()` documentationHugo Locurcio2020-03-121-1/+2
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* | Fix various typosluz.paz2020-03-119-10/+10
| | | | | | Found via `codespell`
* | Merge pull request #36751 from Faless/debugger/threads_and_profilersRémi Verschelde2020-03-091-7/+7
|\ \ | | | | | | ScriptDebugger refactor, threading, profilers.
| * | Refactor ScriptDebugger.Fabio Alessandrelli2020-03-081-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
* | | Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveatsRémi Verschelde2020-03-091-0/+1
|\ \ \ | | | | | | | | Document known performance issues with Sprite3D
| * | | Document known performance issues with Sprite3DHugo Locurcio2020-03-091-0/+1
| | | | | | | | | | | | | | | | See https://github.com/godotengine/godot/issues/20855.
* | | | DocData: Fix serialization of Variant default valuesRémi Verschelde2020-03-098-19/+19
| | | | | | | | | | | | | | | | Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
* | | | doc: Sync classref with current sourceRémi Verschelde2020-03-094-26/+26
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* | | ARVRController.is_button_pressed requires to return a booleanBastiaan Olij2020-03-071-1/+1
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* | | Edited the KinematicBody and KinematicBody2D docsUmang Kalra2020-03-062-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes made as requested. Explained the reason why move_and_slide should be sued in _physics_process Final Changes Edited the docs as per the changes requested. Edits in docs Made some changes