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* Fix usage of "Return" in the docskobewi2022-01-0214-25/+25
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* Merge pull request #56315 from luzpaz/typosMax Hilbrunner2022-01-0219-57/+57
|\ | | | | Fix various typos
| * Fix various typosluz paz2022-01-0219-57/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
* | Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflectMax Hilbrunner2022-01-021-1/+1
|\ \ | | | | | | Fix error in Vector2.reflect() description
| * | Fix error in Vector2.reflect() descriptionLertsenem2021-09-241-1/+1
| | | | | | | | | | | | | | | | | | The description was probably copied from Vector3.reflect(), and unfortunately did not match the 2D behaviour (where n is apparently the direction vector of the symmetry line, not the normal).
* | | Merge pull request #56184 from skyace65/ObjectNotificationsLinkMax Hilbrunner2022-01-021-0/+1
|\ \ \ | | | | | | | | Add a link to the notifications tutorial page in the object class reference
| * | | Add a link to the notifications tutorial page in the object class referenceskyace652021-12-221-0/+1
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* | | | Merge pull request #56261 from skyace65/OSDebugMax Hilbrunner2021-12-311-1/+1
|\ \ \ \ | | | | | | | | | | State that get static memory usage only works in debug
| * | | | State that get static memory usage only works in debugskyace652021-12-261-1/+1
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* | | | | Add warning to only use convex hull points when setting the point property ↵skyace652021-12-291-1/+1
| | | | | | | | | | | | | | | | | | | | for convex polygon shape
* | | | | Merge pull request #56214 from timothyqiu/alpha-channelClay John2021-12-292-5/+5
|\ \ \ \ \ | |_|_|_|/ |/| | | | Alpha channel indicates opacity, not transparency
| * | | | Alpha channel indicates opacity, not transparencyHaoyu Qiu2021-12-242-5/+5
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* / / / Fix "flip faces" descriptionskyace652021-12-271-1/+1
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* | | Merge pull request #55636 from bruvzg/vis_char_modesRémi Verschelde2021-12-232-0/+38
|\ \ \ | | | | | | | | Add different "visible characters" behavior modes.
| * | | Add different "visible characters" behavior modes.bruvzg2021-12-062-0/+38
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* | | | Implement property array for OptionButtonkobewi2021-12-211-6/+3
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* | | Merge pull request #52170 from Ansraer/2d-scale-factorRémi Verschelde2021-12-171-0/+2
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| * | | add 2d scale factor propertyAnsraer2021-12-171-0/+2
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* | | | Fix font preview text color on light backgroundHaoyu Qiu2021-12-181-0/+7
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* | | Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparentRémi Verschelde2021-12-1612-12/+12
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| * | | Document that transparent StyleBoxes/textures should be used for UI focusHugo Locurcio2021-12-1512-12/+12
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* | | | Mention what happens if find_node() failskobewi2021-12-161-1/+1
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* | | | Merge pull request #55930 from timothyqiu/doctool-i18nRémi Verschelde2021-12-161-1/+10
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| * | | | Make `--doctool` locale awareHaoyu Qiu2021-12-161-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Adds `indent(str)` to `String`: * Indent the (multiline) string with the given indentation. * This method is added in order to keep the translated XML correctly indented. * Moves the loading of tool/doc translation into `editor/editor_translation.{h,cpp}`. * This will be used from both `EditorSettings` and the doc tool from `main`. * Makes use of doc translation when generating XML class references, and setup the translation locale based on `-l LOCALE` CLI parameter. The XML class reference won't be translated if `-l LOCALE` parameter is not given, or when it's `-l en`.
* | | | | Merge pull request #55982 from Chaosus/vs_texture_filteringYuri Roubinsky2021-12-161-0/+32
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| * | | | | Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky2021-12-161-0/+32
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* | | | | Merge pull request #55747 from timothyqiu/editor-proxyFabio Alessandrelli2021-12-161-0/+18
|\ \ \ \ \ | |/ / / / |/| | | | Add proxy support for the editor
| * | | | Add proxy support for the editorHaoyu Qiu2021-12-091-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Adds proxy support for `HTTPRequest`. * Adds `network/http_proxy/{host,port}` editor settings. * Labeled as "HTTP Proxy" and it will be used for both HTTP and HTTPS requests. This is the same convention as seen in Android Studio's proxy settings. * Makes Asset Library and Export Template Manager use proxy according to the editor settings.
* | | | | Merge pull request #55974 from skyace65/ScriptDocMax Hilbrunner2021-12-161-0/+1
|\ \ \ \ \ | | | | | | | | | | | | Clarify that the script class should not be used directly
| * | | | | Clarify that the script class should not be used directlyskyace652021-12-151-0/+1
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* | | | | | Fix OS.get_name and OS.get_user_data_dir documentationNathan Franke2021-12-151-5/+60
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* | | | | Merge pull request #52015 from mechPenSketch/expose_hotzones2Rémi Verschelde2021-12-151-0/+37
|\ \ \ \ \ | |_|/ / / |/| | | | Expose connection hot zones in `GraphNode`
| * | | | Expose connection hot zones in GraphNodemechPenSketch2021-12-121-0/+37
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* | | | | Merge pull request #55958 from timothyqiu/xml-indentsRémi Verschelde2021-12-155-73/+72
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| * | | | | Fix indentations in class reference XMLsHaoyu Qiu2021-12-155-73/+72
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* | | | | | Add / to the unix shortcut drive listHaoyu Qiu2021-12-151-2/+8
|/ / / / / | | | | | | | | | | | | | | | Also made `get_current_drive()` to pick the longest match on Unix.
* | | | | Merge pull request #55699 from Mickeon/patch-1Max Hilbrunner2021-12-151-6/+8
|\ \ \ \ \ | | | | | | | | | | | | Various tweaks to Camera2D's documentation
| * | | | | Various improvements to Camera2D's documentationMicky2021-12-071-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A summary of the tweaked descriptions: * "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position; * "get_camera_screen_center()" links to the "get_camera_position" method; * "reset_smoothing()" links to the "smoothing_enabled" propriety; * "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties; * "limit_smoothed" links to the "smoothing_enabled" propriety; * "rotating" clarifies that the camera _view_ rotates when enabled. Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR. Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.
* | | | | | Merge pull request #55935 from KoBeWi/get_minimum_size_notMax Hilbrunner2021-12-151-0/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Document get_minimum_size not called in some nodes
| * | | | | | Document get_minimum_size not called in some nodeskobewi2021-12-141-0/+1
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* | | | | | | Merge pull request #55777 from cdemirer/doc-replace_byMax Hilbrunner2021-12-151-1/+2
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Clarify that replace_by keeps child nodes in tree
| * | | | | | | Clarify that replace_by keeps child nodes in treecdemirer2021-12-101-1/+2
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* | | | | | | | Merge pull request #55831 from Calinou/doc-reflectionprobeMax Hilbrunner2021-12-153-8/+25
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | Improve the ReflectionProbe class documentation
| * | | | | | | Improve the ReflectionProbe class documentationHugo Locurcio2021-12-113-8/+25
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* | | | | | | | Merge pull request #55609 from rcorre/doc-scrollRémi Verschelde2021-12-131-0/+6
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| * | | | | | | | Document how to autoscroll ScrollContainer.Ryan Roden-Corrent2021-12-121-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
* | | | | | | | | Document RigidBody2D/3D and particles' angular velocity unitsHugo Locurcio2021-12-116-14/+14
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* | | | | | | | Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-106-67/+400
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers.
* | | | | | | | Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde2021-12-106-9/+49
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| * | | | | | | | Add physics solver settings to project settingsPouleyKetchoupp2021-12-076-9/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings