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Document the BaseMaterial3D billboard mode not being suited for VR
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See #41567.
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OS: Remove unused get_splash_tick_msec
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It was added in 3e20391bf607dc7c452b056854aed4a8c99ba0f6 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
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Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
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Update and complete the Sprite3D and SpriteBase3D class documentations
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This removes an outdated notice about Sprite3D performance issues
which will most likely be fixed in the new implementation.
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Translate GDScript Code Examples to C# (Classes beginning with C)
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Translates Code Examples in classes beginning with `C`.
Includes:
* Callable
* CanvasItem
* CharFXTransform
* Color
* ColorRect
* ConfigFile
* ConfirmationDialog
* Control
* Crypto
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Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
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Move note about using ResourceLoader in the File documentation
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Add documentation for shelf filters
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Reference the Color constants cheatsheet in the class reference
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Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
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Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021.
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Add description for ScriptEditor.open_script_create_dialog()
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Document `RichTextLabel.append_bbcode()` not closing previously open tags
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This closes #42216.
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Document some properties of NavigationMesh
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Fix a typo in the Array class documentation
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This closes https://github.com/godotengine/godot-docs/issues/4049.
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
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This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095.
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See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
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Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010.
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Improve AudioEffectDistortion and AudioEffectFilter documentation
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Bind missing enums.
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Improve SpriteFrames get_animation_loop description
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Rename RayCast's `cast_to` property to `target_position`
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`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
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Add 'get_previous_tab()' to 'Tabs'
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
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